d3d10: Implement ID3D10EffectConstantBuffer::GetParentConstantBuffer().
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@ -60,19 +60,20 @@ static struct d3d10_effect_pass null_pass =
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static struct d3d10_effect_type null_type =
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{&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL};
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static struct d3d10_effect_variable null_local_buffer =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
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NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_variable =
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{&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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{&d3d10_effect_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_scalar_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
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NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_vector_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
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NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_variable null_matrix_variable =
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
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NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, &null_local_buffer,
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NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
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@ -1144,6 +1145,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
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struct d3d10_effect_variable *l = &e->local_buffers[i];
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l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
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l->effect = e;
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l->buffer = &null_local_buffer;
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hr = parse_fx10_local_buffer(l, &ptr, data);
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if (FAILED(hr)) return hr;
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@ -2206,9 +2208,11 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
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return NULL;
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TRACE("iface %p\n", iface);
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return (ID3D10EffectConstantBuffer *)This->buffer;
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}
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static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
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