d3d10: Reorder some functions.

This commit is contained in:
Rico Schüller 2009-09-09 19:16:40 +02:00 committed by Alexandre Julliard
parent f1f8581599
commit 7c156c5753
1 changed files with 153 additions and 153 deletions

View File

@ -268,6 +268,159 @@ static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
}
static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
{
switch (c)
{
case 1: return D3D10_SVC_SCALAR;
case 2: return D3D10_SVC_VECTOR;
case 3: return D3D10_SVC_MATRIX_ROWS;
default:
FIXME("Unknown variable class %#x.\n", c);
return 0;
}
}
static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
{
switch (t)
{
case 1: return D3D10_SVT_FLOAT;
case 2: return D3D10_SVT_INT;
case 3: return D3D10_SVT_UINT;
case 4: return D3D10_SVT_BOOL;
default:
FIXME("Unknown variable type %#x.\n", t);
return 0;
}
}
static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
{
DWORD unknown0;
DWORD offset;
read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
t->name = copy_name(data + offset);
if (!t->name)
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Type name: %s.\n", debugstr_a(t->name));
read_dword(&ptr, &unknown0);
TRACE("Unknown 0: %u.\n", unknown0);
read_dword(&ptr, &t->element_count);
TRACE("Element count: %u.\n", t->element_count);
read_dword(&ptr, &t->size_unpacked);
TRACE("Unpacked size: %#x.\n", t->size_unpacked);
read_dword(&ptr, &t->stride);
TRACE("Stride: %#x.\n", t->stride);
read_dword(&ptr, &t->size_packed);
TRACE("Packed size %#x.\n", t->size_packed);
if (unknown0 == 1)
{
DWORD tmp;
t->member_count = 0;
read_dword(&ptr, &tmp);
t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %#x.\n", t->basetype);
TRACE("\tclass: %#x.\n", t->type_class);
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}
else if (unknown0 == 3)
{
unsigned int i;
DWORD tmp;
TRACE("Type is a structure.\n");
read_dword(&ptr, &t->member_count);
TRACE("Member count: %u.\n", t->member_count);
t->column_count = 0;
t->row_count = 0;
t->basetype = 0;
t->type_class = D3D10_SVC_STRUCT;
for (i = 0; i < t->member_count; ++i)
{
read_dword(&ptr, &tmp);
TRACE("Member %u name at offset %#x.\n", i, tmp);
TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
/* Member semantic? */
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &tmp);
TRACE("Member %u offset in struct: %#x.\n", i, tmp);
read_dword(&ptr, &tmp);
TRACE("Member %u type info at offset %#x.\n", i, tmp);
}
}
return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
HRESULT hr;
entry = wine_rb_get(&effect->types, &offset);
if (entry)
{
TRACE("Returning existing type.\n");
return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
}
type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
if (!type)
{
ERR("Failed to allocate type memory.\n");
return NULL;
}
type->vtbl = &d3d10_effect_type_vtbl;
type->id = offset;
hr = parse_fx10_type(type, data + offset, data);
if (FAILED(hr))
{
ERR("Failed to parse type info, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
{
ERR("Failed to insert type entry.\n");
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
return type;
}
static void parse_fx10_annotation(const char **ptr)
{
skip_dword_unknown(ptr, 3);
@ -422,159 +575,6 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
return S_OK;
}
static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
{
switch (c)
{
case 1: return D3D10_SVC_SCALAR;
case 2: return D3D10_SVC_VECTOR;
case 3: return D3D10_SVC_MATRIX_ROWS;
default:
FIXME("Unknown variable class %#x.\n", c);
return 0;
}
}
static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
{
switch (t)
{
case 1: return D3D10_SVT_FLOAT;
case 2: return D3D10_SVT_INT;
case 3: return D3D10_SVT_UINT;
case 4: return D3D10_SVT_BOOL;
default:
FIXME("Unknown variable type %#x.\n", t);
return 0;
}
}
static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
{
DWORD unknown0;
DWORD offset;
read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
t->name = copy_name(data + offset);
if (!t->name)
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Type name: %s.\n", debugstr_a(t->name));
read_dword(&ptr, &unknown0);
TRACE("Unknown 0: %u.\n", unknown0);
read_dword(&ptr, &t->element_count);
TRACE("Element count: %u.\n", t->element_count);
read_dword(&ptr, &t->size_unpacked);
TRACE("Unpacked size: %#x.\n", t->size_unpacked);
read_dword(&ptr, &t->stride);
TRACE("Stride: %#x.\n", t->stride);
read_dword(&ptr, &t->size_packed);
TRACE("Packed size %#x.\n", t->size_packed);
if (unknown0 == 1)
{
DWORD tmp;
t->member_count = 0;
read_dword(&ptr, &tmp);
t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}
else if (unknown0 == 3)
{
unsigned int i;
DWORD tmp;
TRACE("Type is a structure.\n");
read_dword(&ptr, &t->member_count);
TRACE("Member count: %u.\n", t->member_count);
t->column_count = 0;
t->row_count = 0;
t->basetype = 0;
t->type_class = D3D10_SVC_STRUCT;
for (i = 0; i < t->member_count; ++i)
{
read_dword(&ptr, &tmp);
TRACE("Member %u name at offset %#x.\n", i, tmp);
TRACE("Member %u name: %s.\n", i, debugstr_a(data + tmp));
/* Member semantic? */
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &tmp);
TRACE("Member %u offset in struct: %#x.\n", i, tmp);
read_dword(&ptr, &tmp);
TRACE("Member %u type info at offset %#x.\n", i, tmp);
}
}
return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
HRESULT hr;
entry = wine_rb_get(&effect->types, &offset);
if (entry)
{
TRACE("Returning existing type.\n");
return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
}
type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
if (!type)
{
ERR("Failed to allocate type memory.\n");
return NULL;
}
type->vtbl = &d3d10_effect_type_vtbl;
type->id = offset;
hr = parse_fx10_type(type, data + offset, data);
if (FAILED(hr))
{
ERR("Failed to parse type info, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
{
ERR("Failed to insert type entry.\n");
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
return type;
}
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
{
DWORD offset;