d3d10: Identify some more unknowns in parse_fx10.
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57bc49099b
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09e258a186
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@ -114,15 +114,21 @@ struct d3d10_effect
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ID3D10Device *device;
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DWORD version;
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DWORD local_buffer_count;
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DWORD localobjects_count;
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DWORD variable_count;
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DWORD object_count;
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DWORD sharedbuffers_count;
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DWORD sharedobjects_count;
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DWORD technique_count;
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DWORD index_offset;
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DWORD texture_count;
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DWORD dephstencilstate_count;
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DWORD blendstate_count;
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DWORD rasterizerstate_count;
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DWORD samplerstate_count;
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DWORD rendertargetview_count;
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DWORD depthstencilview_count;
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DWORD shader_call_count;
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DWORD shader_compile_count;
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struct d3d10_effect_local_buffer *local_buffers;
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struct d3d10_effect_technique *techniques;
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@ -547,19 +547,18 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
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read_dword(&ptr, &e->local_buffer_count);
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TRACE("Local buffer count: %u.\n", e->local_buffer_count);
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/* Number of variables in local buffers? */
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read_dword(&ptr, &unknown);
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FIXME("Unknown 0: %u\n", unknown);
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read_dword(&ptr, &e->variable_count);
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TRACE("Variable count: %u\n", e->variable_count);
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read_dword(&ptr, &e->localobjects_count);
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TRACE("Localobjects count: %u\n", e->localobjects_count);
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read_dword(&ptr, &e->object_count);
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TRACE("Object count: %u\n", e->object_count);
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read_dword(&ptr, &e->sharedbuffers_count);
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TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
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/* Number of variables in shared buffers? */
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read_dword(&ptr, &unknown);
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FIXME("Unknown 1: %u\n", unknown);
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FIXME("Unknown 0: %u\n", unknown);
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read_dword(&ptr, &e->sharedobjects_count);
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TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
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@ -571,9 +570,10 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
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TRACE("Index offset: %#x\n", e->index_offset);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 2: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 3: %u\n", unknown);
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FIXME("Unknown 1: %u\n", unknown);
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read_dword(&ptr, &e->texture_count);
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TRACE("Texture count: %u\n", e->texture_count);
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read_dword(&ptr, &e->dephstencilstate_count);
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TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
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@ -587,16 +587,17 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
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read_dword(&ptr, &e->samplerstate_count);
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TRACE("Samplerstate count: %u\n", e->samplerstate_count);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 4: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 5: %u\n", unknown);
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read_dword(&ptr, &e->rendertargetview_count);
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TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
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/* Number of function calls in all passes? */
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read_dword(&ptr, &unknown);
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FIXME("Unknown 6: %u\n", unknown);
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read_dword(&ptr, &unknown);
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FIXME("Unknown 7: %u\n", unknown);
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read_dword(&ptr, &e->depthstencilview_count);
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TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
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read_dword(&ptr, &e->shader_call_count);
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TRACE("Shader call count: %u\n", e->shader_call_count);
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read_dword(&ptr, &e->shader_compile_count);
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TRACE("Shader compile count: %u\n", e->shader_compile_count);
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return parse_fx10_body(e, ptr, data_size - (ptr - data));
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}
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