d3d10: Implement ID3D10Effect::GetDevice().
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@ -224,6 +224,8 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
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object->vtbl = &d3d10_effect_vtbl;
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object->refcount = 1;
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ID3D10Device_AddRef(device);
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object->device = device;
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hr = d3d10_effect_parse(object, data, data_size);
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if (FAILED(hr))
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@ -80,6 +80,7 @@ struct d3d10_effect
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const struct ID3D10EffectVtbl *vtbl;
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LONG refcount;
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ID3D10Device *device;
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DWORD technique_count;
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DWORD index_offset;
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DWORD blendstate_count;
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@ -589,6 +589,7 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
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}
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HeapFree(GetProcessHeap(), 0, This->techniques);
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}
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ID3D10Device_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -613,9 +614,14 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
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static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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return E_NOTIMPL;
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TRACE("iface %p, device %p\n", iface, device);
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ID3D10Device_AddRef(This->device);
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*device = This->device;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
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