d3d10: Implement ID3D10EffectTechnique::GetAnnotationByName().
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@ -1413,9 +1413,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
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ID3D10EffectTechnique *iface, LPCSTR name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
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unsigned int i;
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return NULL;
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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for (i = 0; i < This->annotation_count; ++i)
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{
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struct d3d10_effect_variable *a = &This->annotations[i];
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if (!strcmp(a->name, name))
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{
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TRACE("Returning annotation %p\n", a);
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return (ID3D10EffectVariable *)a;
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}
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}
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WARN("Invalid name specified\n");
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return (ID3D10EffectVariable *)&null_variable;
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}
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static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
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