d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
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@ -84,7 +84,6 @@ struct d3d10_effect_technique
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struct d3d10_effect *effect;
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char *name;
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DWORD start;
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DWORD pass_count;
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struct d3d10_effect_pass *passes;
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};
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@ -161,40 +161,6 @@ static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **p
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return S_OK;
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}
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static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, const char **ptr)
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{
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HRESULT hr = S_OK;
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unsigned int i;
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read_dword(ptr, &t->start);
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TRACE("Technique starts at offset %#x\n", t->start);
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read_dword(ptr, &t->pass_count);
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TRACE("Technique has %u passes\n", t->pass_count);
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skip_dword_unknown(ptr, 1);
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t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
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if (!t->passes)
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{
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ERR("Failed to allocate passes memory\n");
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return E_OUTOFMEMORY;
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}
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for (i = 0; i < t->pass_count; ++i)
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{
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struct d3d10_effect_pass *p = &t->passes[i];
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p->vtbl = &d3d10_effect_pass_vtbl;
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p->technique = t;
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hr = parse_fx10_pass_index(p, ptr);
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if (FAILED(hr)) break;
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}
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return hr;
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}
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static char *copy_name(const char *ptr)
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{
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size_t name_len;
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@ -398,35 +364,50 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data)
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return hr;
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}
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static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char *data)
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static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
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{
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HRESULT hr = S_OK;
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const char *ptr;
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size_t name_len;
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unsigned int i;
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DWORD offset;
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ptr = data + t->start;
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read_dword(ptr, &offset);
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TRACE("Technique name at offset %#x.\n", offset);
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name_len = strlen(ptr) + 1;
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t->name = HeapAlloc(GetProcessHeap(), 0, name_len);
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t->name = copy_name(data + offset);
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if (!t->name)
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{
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ERR("Failed to allocate name memory\n");
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ERR("Failed to copy name.\n");
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return E_OUTOFMEMORY;
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}
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TRACE("Technique name: %s.\n", t->name);
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read_dword(ptr, &t->pass_count);
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TRACE("Technique has %u passes\n", t->pass_count);
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skip_dword_unknown(ptr, 1);
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t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
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if (!t->passes)
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{
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ERR("Failed to allocate passes memory\n");
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return E_OUTOFMEMORY;
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}
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memcpy(t->name, ptr, name_len);
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ptr += name_len;
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TRACE("technique name: %s\n", t->name);
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for (i = 0; i < t->pass_count; ++i)
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{
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hr = parse_fx10_pass(&t->passes[i], data);
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if (FAILED(hr)) break;
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struct d3d10_effect_pass *p = &t->passes[i];
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HRESULT hr;
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p->vtbl = &d3d10_effect_pass_vtbl;
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p->technique = t;
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hr = parse_fx10_pass_index(p, ptr);
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if (FAILED(hr)) return hr;
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hr = parse_fx10_pass(p, data);
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if (FAILED(hr)) return hr;
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}
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return hr;
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return S_OK;
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}
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static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data)
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@ -498,10 +479,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
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t->vtbl = &d3d10_effect_technique_vtbl;
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t->effect = e;
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hr = parse_fx10_technique_index(t, &ptr);
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if (FAILED(hr)) return hr;
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hr = parse_fx10_technique(t, data);
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hr = parse_fx10_technique(t, &ptr, data);
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if (FAILED(hr)) return hr;
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}
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