d3d10: Add a stub ID3D10Effect implementation.
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@ -8,6 +8,7 @@ IMPORTS = dxguid uuid d3d10core dxgi kernel32
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C_SRCS = \
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d3d10_main.c \
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effect.c \
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utils.c
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RC_SRCS = version.rc
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@ -3,7 +3,7 @@
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@ stub D3D10CreateBlob
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@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
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@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectFromMemory
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@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectPoolFromMemory
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@ stub D3D10CreateStateBlock
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@ stub D3D10DisassembleEffect
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@ -204,3 +204,28 @@ HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER
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return S_OK;
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}
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HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
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ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
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{
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struct d3d10_effect *object;
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FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
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data, data_size, flags, device, effect_pool, effect);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate D3D10 effect object memory\n");
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return E_OUTOFMEMORY;
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}
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object->vtbl = &d3d10_effect_vtbl;
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object->refcount = 1;
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*effect = (ID3D10Effect *)object;
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TRACE("Created ID3D10Effect %p\n", object);
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return S_OK;
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}
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@ -31,6 +31,14 @@
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/* TRACE helper functions */
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
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/* ID3D10Effect */
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extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
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struct d3d10_effect
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{
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const struct ID3D10EffectVtbl *vtbl;
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LONG refcount;
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};
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/* D3D10Core */
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, DWORD unknown0, ID3D10Device **device);
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@ -0,0 +1,190 @@
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/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10Effect)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
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{
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
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{
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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}
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/* ID3D10Effect methods */
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static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
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LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
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LPCSTR semantic)
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{
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FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
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return NULL;
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}
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static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
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LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return E_NOTIMPL;
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}
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static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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const struct ID3D10EffectVtbl d3d10_effect_vtbl =
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{
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/* IUnknown methods */
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d3d10_effect_QueryInterface,
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d3d10_effect_AddRef,
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d3d10_effect_Release,
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/* ID3D10Effect methods */
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d3d10_effect_IsValid,
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d3d10_effect_IsPool,
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d3d10_effect_GetDevice,
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d3d10_effect_GetDesc,
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d3d10_effect_GetConstantBufferByIndex,
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d3d10_effect_GetConstantBufferByName,
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d3d10_effect_GetVariableByIndex,
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d3d10_effect_GetVariableByName,
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d3d10_effect_GetVariableBySemantic,
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d3d10_effect_GetTechniqueByIndex,
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d3d10_effect_GetTechniqueByName,
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d3d10_effect_Optimize,
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d3d10_effect_IsOptimized,
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};
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@ -241,4 +241,15 @@ DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
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};
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#undef INTERFACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
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ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __WINE_D3D10EFFECT_H */
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