d3d10: Implement ID3D10EffectPass::GetDesc().

This commit is contained in:
Henri Verbeet 2009-03-03 09:03:46 +01:00 committed by Alexandre Julliard
parent 7c03f2c21b
commit 28c595e3a4
1 changed files with 19 additions and 2 deletions

View File

@ -854,9 +854,26 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
unsigned int i;
return E_NOTIMPL;
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
memset(desc, 0, sizeof(*desc));
desc->Name = This->name;
for (i = 0; i < This->variable_count; ++i)
{
struct d3d10_effect_variable *v = &This->variables[i];
if (v->type == D3D10_EVT_VERTEXSHADER)
{
struct d3d10_effect_shader_variable *s = v->data;
desc->pIAInputSignature = (BYTE *)s->input_signature;
desc->IAInputSignatureSize = s->input_signature_size;
break;
}
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,