d3d10: Implement ID3D10EffectVariable::GetDesc().
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@ -1677,9 +1677,39 @@ static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType
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static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
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D3D10_EFFECT_VARIABLE_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p\n", iface, desc);
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if(This == &null_variable)
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{
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WARN("Null variable specified\n");
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return E_FAIL;
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}
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if(!desc)
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{
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WARN("Invalid argument specified\n");
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return E_INVALIDARG;
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}
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memset(desc, 0, sizeof(*desc));
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desc->Name = This->name;
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desc->Semantic = This->semantic;
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desc->Flags = This->flag;
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desc->Annotations = This->annotation_count;
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desc->BufferOffset = This->buffer_offset;
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if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
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{
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desc->ExplicitBindPoint = This->buffer_offset;
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}
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else if(This->flag)
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{
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FIXME("Unhandled flag %#x!\n", This->flag);
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}
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return S_OK;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
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