d3d10: Implement ID3D10Effect::GetVariableByName().
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@ -58,8 +58,11 @@ struct d3d10_effect_shader_variable
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} shader;
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};
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/* ID3D10EffectVariable */
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struct d3d10_effect_variable
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{
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const struct ID3D10EffectVariableVtbl *vtbl;
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char *name;
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DWORD buffer_offset;
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};
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@ -33,6 +33,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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@ -455,6 +456,8 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
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struct d3d10_effect_variable *v = &l->variables[i];
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HRESULT hr;
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v->vtbl = &d3d10_effect_variable_vtbl;
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hr = parse_fx10_variable(v, ptr, data);
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if (FAILED(hr)) return hr;
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}
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@ -822,7 +825,27 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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unsigned int i;
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TRACE("iface %p, name \"%s\"\n", iface, name);
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for (i = 0; i < This->local_buffer_count; ++i)
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{
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struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
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unsigned int j;
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for (j = 0; j < l->variable_count; ++j)
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{
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struct d3d10_effect_variable *v = &l->variables[j];
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if (!strcmp(v->name, name))
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{
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TRACE("Returning variable %p.\n", v);
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return (ID3D10EffectVariable *)v;
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}
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}
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}
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return NULL;
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}
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@ -1128,3 +1151,232 @@ static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
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d3d10_effect_pass_Apply,
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d3d10_effect_pass_ComputeStateBlockMask,
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};
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/* ID3D10EffectVariable methods */
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static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
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D3D10_EFFECT_VARIABLE_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
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ID3D10EffectVariable *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
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ID3D10EffectVariable *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
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ID3D10EffectVariable *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
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ID3D10EffectVariable *iface, LPCSTR name)
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
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ID3D10EffectVariable *iface, LPCSTR semantic)
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{
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FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
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return NULL;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
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ID3D10EffectVariable *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
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ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return NULL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
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void *data, UINT offset, UINT count)
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{
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FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
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void *data, UINT offset, UINT count)
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{
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FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
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return E_NOTIMPL;
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}
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
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{
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/* ID3D10EffectVariable methods */
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d3d10_effect_variable_IsValid,
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d3d10_effect_variable_GetType,
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d3d10_effect_variable_GetDesc,
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d3d10_effect_variable_GetAnnotationByIndex,
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d3d10_effect_variable_GetAnnotationByName,
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d3d10_effect_variable_GetMemberByIndex,
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d3d10_effect_variable_GetMemberByName,
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d3d10_effect_variable_GetMemberBySemantic,
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d3d10_effect_variable_GetElement,
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d3d10_effect_variable_GetParentConstantBuffer,
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d3d10_effect_variable_AsScalar,
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d3d10_effect_variable_AsVector,
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d3d10_effect_variable_AsMatrix,
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d3d10_effect_variable_AsString,
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d3d10_effect_variable_AsShaderResource,
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d3d10_effect_variable_AsRenderTargetView,
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d3d10_effect_variable_AsDepthStencilView,
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d3d10_effect_variable_AsConstantBuffer,
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d3d10_effect_variable_AsShader,
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d3d10_effect_variable_AsBlend,
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d3d10_effect_variable_AsDepthStencil,
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d3d10_effect_variable_AsRasterizer,
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d3d10_effect_variable_AsSampler,
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d3d10_effect_variable_SetRawValue,
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d3d10_effect_variable_GetRawValue,
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};
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