d3d10: Implement ID3D10Effect::GetTechniqueByIndex().

This commit is contained in:
Henri Verbeet 2009-03-02 08:52:49 +01:00 committed by Alexandre Julliard
parent 5e59028a4e
commit aea8f66202
1 changed files with 15 additions and 2 deletions

View File

@ -566,9 +566,22 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
struct d3d10_effect *This = (struct d3d10_effect *)iface;
struct d3d10_effect_technique *t;
return NULL;
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->technique_count)
{
WARN("Invalid index specified\n");
return NULL;
}
t = &This->techniques[index];
TRACE("Returning technique %p, \"%s\"\n", t, t->name);
return (ID3D10EffectTechnique *)t;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,