d3d10: Implement ID3D10Effect::GetTechniqueByIndex().
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@ -566,9 +566,22 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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struct d3d10_effect_technique *t;
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->technique_count)
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{
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WARN("Invalid index specified\n");
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return NULL;
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}
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t = &This->techniques[index];
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TRACE("Returning technique %p, \"%s\"\n", t, t->name);
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return (ID3D10EffectTechnique *)t;
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}
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static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
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