d3d10: Implement ID3D10EffectPass::GetAnnotationByName().
This commit is contained in:
parent
4e1950b706
commit
15a0274fe4
|
@ -1590,9 +1590,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnno
|
|||
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
|
||||
LPCSTR name)
|
||||
{
|
||||
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
|
||||
struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
|
||||
unsigned int i;
|
||||
|
||||
return NULL;
|
||||
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
|
||||
|
||||
for (i = 0; i < This->annotation_count; ++i)
|
||||
{
|
||||
struct d3d10_effect_variable *a = &This->annotations[i];
|
||||
if (!strcmp(a->name, name))
|
||||
{
|
||||
TRACE("Returning annotation %p\n", a);
|
||||
return (ID3D10EffectVariable *)a;
|
||||
}
|
||||
}
|
||||
|
||||
WARN("Invalid name specified\n");
|
||||
|
||||
return (ID3D10EffectVariable *)&null_variable;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
|
||||
|
|
Loading…
Reference in New Issue