Rico Schüller
bdf8e4642a
d3dx9/tests: Add effect parameter value GetBool() test.
2011-12-21 18:04:34 +01:00
Rico Schüller
8a58fb3c84
d3dx9/tests: Add effect parameter value GetValue() test.
2011-12-21 18:04:18 +01:00
Michael Mc Donnell
50f785ef11
d3dx9/tests: Add a D3DXValidMesh test.
2011-12-19 20:15:53 +01:00
Rico Schüller
b83d322dba
d3dx9: Implement D3DXSHAdd().
2011-12-12 10:19:30 +01:00
Michael Mc Donnell
8f5543c34e
d3dx9: Return error if D3DXMESH_VB_SHARE and new declaration.
2011-11-15 19:37:34 +01:00
Michael Mc Donnell
be8dd2e876
d3dx9/tests: Show D3DXMESH_VB_SHARE with new declaration should fail.
2011-11-15 19:37:34 +01:00
Michael Mc Donnell
656e8a8726
d3dx9/tests: Test for D3DXMESH_VB_SHARE option.
2011-11-15 19:37:33 +01:00
Francois Gouget
9b5ed14bd8
d3dx9_36/tests: Add a trailing '\n' to an ok() call.
2011-10-27 14:20:05 +02:00
Michael Mc Donnell
da6363e377
d3dx9/tests: Implemented CloneMesh test.
2011-10-26 17:57:06 +02:00
Rico Schüller
5b7834851f
d3dx9/tests: Fix typo.
2011-10-25 16:57:26 +02:00
Rico Schüller
be68d56efc
d3dx9: Improve argument check in D3DXFindShaderComment().
2011-10-25 16:57:26 +02:00
Michael Stefaniuc
4906486959
d3dx9_36/tests: Avoid using fmaxf.
2011-09-27 16:24:25 +02:00
Michael Mc Donnell
3ad5976407
d3dx9_36/tests: Fixed adjacency double free (valgrind).
2011-09-26 18:00:07 +02:00
Michael Mc Donnell
97e621bd53
d3dx9/test: Test for D3DXWeldVertices.
2011-09-23 12:59:16 +02:00
Stefan Dösinger
3b9f88555f
d3dx9_36/tests: Account for NP2 limitations in a texture test.
2011-09-21 11:35:43 +02:00
Stefan Dösinger
b97b577e9f
d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
2011-09-21 11:35:43 +02:00
Michael Stefaniuc
977308365d
d3dx9_36: Remove casts to the type of the casted expression.
2011-09-20 16:21:43 +02:00
Rico Schüller
7cfdaedd3e
d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
2011-09-16 17:53:56 +02:00
André Hentschel
3ddda7b66b
d3dx9_36/tests: Fix printing a NULL string.
2011-08-30 11:53:04 +02:00
Marcus Meissner
9ac18eabb9
d3dx9_36: Fixed memset of a -2 32bit value (Coverity).
2011-08-22 16:14:31 +02:00
Michael Mc Donnell
507daa2154
d3dx9: Implemented ConvertPointRepsToAdjacency.
2011-08-02 21:16:38 +02:00
Michael Mc Donnell
5552613b81
d3dx9/tests: Implemented ConvertPointRepsToAdjacency test.
2011-08-02 21:16:34 +02:00
Michael Mc Donnell
d1e328a0f5
d3dx/tests: Fixed double free (valgrind).
2011-07-26 16:34:25 +02:00
Rico Schüller
c42ee0339a
d3dx9: Implement D3DXGetShaderSamplers().
2011-07-18 16:23:29 +02:00
Michael Mc Donnell
ea5ed35edf
d3dx9: Implemented ConvertAdjacencyToPointReps mesh method.
2011-07-15 14:45:21 +02:00
Michael Mc Donnell
7a1b18a742
d3dx9/tests: Implemented ConvertAdjacencyToPointReps test.
2011-07-15 14:45:07 +02:00
Misha Koshelev
14e93e79d6
d3dx9_36: Use cross-platform versions of infinity and NaN.
2011-07-12 12:31:46 +02:00
Francois Gouget
076e1cf085
d3dx9_36/tests: Fix compilation on systems that don't support nameless structs/unions.
2011-07-11 18:32:16 +02:00
Charles Welton
84c50bdd33
d3dx9: Implemented tests for ID3DXLine's Begin and End methods.
2011-07-06 16:47:53 +02:00
Dylan Smith
d621accbea
d3dx9/tests: Added tests for rounding of denormalized number for D3DXFloat32To16Array.
2011-07-04 13:39:24 +02:00
Dylan Smith
cac35191b9
d3dx9: Implement D3DXFloat32To16Array.
...
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
2011-07-04 13:39:15 +02:00
Misha Koshelev
a6b40624db
d3dx9_36: Implement and add tests for D3DXFloat16To32Array.
2011-07-01 14:39:22 +02:00
Dylan Smith
3d7af6a334
d3dx9/tests: Fix comparison that expects NAN, since NAN != NAN.
2011-06-27 16:41:05 -05:00
Francois Gouget
95d769a047
Assorted spelling fixes.
2011-06-27 13:09:47 -05:00
Francois Gouget
49484479bd
d3dx9_36/tests: Add a trailing '\n' to an ok() call.
2011-06-27 13:09:47 -05:00
Francois Gouget
71e41b81dd
d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.
2011-06-27 13:09:21 -05:00
Dylan Smith
f73e0f05ef
d3dx9/tests: Avoid using FP_NAN for portability.
2011-06-24 13:25:48 -05:00
Dylan Smith
01ff07e2e1
d3dx9/tests: Added tests for D3DXCreateSkinInfo.
2011-06-23 09:59:40 +02:00
Travis Athougies
7a8a7b920e
d3dx9_36/tests: Added tests for constant table samplers.
2011-06-23 09:47:34 +02:00
Travis Athougies
4eeba43168
d3dx9_36/tests: Fixed constant table sizes in shader.c.
2011-06-23 09:47:33 +02:00
Travis Athougies
ab5e8aed5a
d3dx9_36/tests: Added tests for ID3DXConstantTable_Set* functions.
2011-06-22 16:13:51 +02:00
Michael Mc Donnell
39d4656b2a
d3dx9: Implement UpdateSemantics mesh method.
2011-06-22 11:29:23 +02:00
Michael Mc Donnell
4df270a8bd
d3dx9/tests: Add UpdateSemantics test.
2011-06-22 11:28:37 +02:00
Charles Welton
754df82101
d3dx9/tests: Add tests for ID3DXLine_GetDevice and release methods.
2011-06-17 12:35:56 +02:00
Francois Gouget
07436dd465
d3dx9_36/tests: Add a '\n' to a trace() call.
2011-06-13 11:32:58 +02:00
Dylan Smith
4a32062f28
d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.
2011-06-08 17:08:58 +02:00
Dylan Smith
bbc009f452
d3dx9/tests: Add texture coordinates and vertex colors in X file.
2011-06-07 18:08:55 +02:00
Dylan Smith
42f9f15cd2
d3dx9/tests: Test effect generation and material loading for X files.
2011-06-07 18:07:15 +02:00
Dylan Smith
420947c531
d3dx9/tests: Add tests for D3DXLoadMeshHierarchyFromXInMemory.
2011-06-07 18:03:41 +02:00
Dylan Smith
f272fb2921
d3dx9/tests: Correct ok messages to be consistent with their test.
2011-05-20 12:36:17 +02:00
Dylan Smith
147e120049
d3dx9/tests: Fix a normal comparison for triangles with zero area.
2011-05-20 10:34:46 +02:00
Rico Schüller
1ac8f4d472
d3dx9/tests: Add ID3DXEffect::Get/SetStateManager() test.
2011-05-11 18:02:27 +02:00
Francois Gouget
5920de5ffb
Assorted spelling and case fixes.
2011-05-09 12:09:27 +02:00
Dylan Smith
b2dac1df27
d3dx9: Implement GetNumBytesPerVertex using the vertex declaration.
...
If a declaration without a corresponding FVF is used to create the mesh,
then its declaration must be used to get the vertex size.
2011-04-28 11:10:00 +02:00
Dylan Smith
96d5d06f2b
d3dx9: D3DXCreateMesh rejects declarations with non-zero streams.
2011-04-28 11:09:23 +02:00
Dylan Smith
46a96b139e
d3dx9/tests: Added tests for ID3DXMesh::GenerateAdjacency.
2011-04-27 11:49:36 +02:00
Rico Schüller
670f0efe5c
d3dx9: Add ID3DXBuffer test.
2011-04-04 13:43:15 +02:00
Rico Schüller
9ea9a053b9
d3dx9/tests: Add ID3DXEffectCompiler test.
2011-03-29 18:05:57 +02:00
Rico Schüller
f1bfecd616
d3dx9/tests: Add ID3DXEffect::GetPool() and ID3DXEffect::GetDevice() tests.
2011-03-29 18:05:53 +02:00
Rico Schüller
68f11dabd7
d3dx9/tests: Add refcount test for the device.
2011-03-29 17:48:42 +02:00
Rico Schüller
eb1faf6155
d3dx9: Handle pool and device in ID3DXEffect.
2011-03-29 17:48:37 +02:00
Francois Gouget
cb5e480faf
d3dx9_36/tests: Replace a malloc() with HeapAlloc()+HeapFree().
2011-03-16 14:14:25 +01:00
Dylan Smith
ed3ce3c91b
d3dx9/tests: Partially test front and back faces for D3DXCreateText.
2011-03-10 16:30:16 +01:00
Dylan Smith
b06a6c84ac
d3dx9/tests: Added outline comparison tests for D3DXCreateText.
2011-03-10 16:30:15 +01:00
Dylan Smith
eec288a4c5
d3dx9/tests: Add basic tests for D3DXCreateText.
2011-03-10 16:30:15 +01:00
Francois Gouget
41663974ad
d3dx9_36/tests: Add a trailing '\n' to ok() calls.
2011-03-07 11:08:56 +01:00
David Adam
23faba7eb1
d3dx9_36: Add a test for D3DXCreateBox.
2011-03-04 16:26:01 +01:00
Matteo Bruni
ffe65c2721
d3dx9/tests: Remove spurious assignment (LLVM/Clang).
2011-02-21 12:44:36 +01:00
Austin English
e8a2fa28ea
d3dx9_36/tests: Free memory after use (Valgrind).
2011-02-17 17:27:30 +01:00
David Adam
e57bbaab91
d3dx9_36: Add a few tests for D3DXCreateBox.
2011-02-15 17:11:50 +01:00
Austin English
517f6aa526
d3dx9_36: Make sure return values are used (LLVM/Clang).
2011-02-09 14:24:52 -06:00
Austin English
f9facad235
d3dx9_36/tests: Remove unused variable assignments (LLVM/Clang).
2011-02-07 10:13:46 -06:00
Michael Stefaniuc
134cb5bfef
d3dx9_36/tests: COM cleanup for the ID3DXInclude iface.
2011-01-26 15:00:13 +01:00
Travis Athougies
d2055e6ea9
d3dx9_36/tests: Extended ID3DXConstantTable tests.
2010-12-02 12:47:42 +01:00
Matteo Bruni
9867c39133
d3dx9/tests: Fix a D3DXCheckTextureRequirements test failing on Windows.
2010-11-24 18:27:31 +01:00
Matteo Bruni
9517305c03
d3dx9/tests: Fix some tests to take into account POW2 texture capability flags.
2010-11-24 17:59:59 +01:00
Matteo Bruni
8c0a8ac514
d3dx9/tests: Remove a D3DXPlaneNormalize test.
2010-11-23 14:16:22 +01:00
Matteo Bruni
892502479c
d3dx9: Implement D3DXFillVolumeTexture function.
2010-11-18 14:08:56 +01:00
Matteo Bruni
8f6cf460be
d3dx9: Implement D3DXFillCubeTexture function.
2010-11-18 14:08:53 +01:00
Matteo Bruni
bffbf3460b
d3dx9: Implement D3DXFillTexture function.
2010-11-18 14:08:50 +01:00
Matteo Bruni
c1843c8779
d3dx9: Implement D3DXCheckVolumeTextureRequirements.
2010-11-09 17:08:21 +01:00
Matteo Bruni
363d180a54
d3dx9: Skip D3DXCheckCubeTextureRequirement test if not supported.
2010-11-09 17:08:21 +01:00
Matteo Bruni
6933766531
d3dx9: Implement D3DXCheckCubeTextureRequirements.
2010-11-04 16:29:57 +01:00
Matteo Bruni
a875f38301
d3dx9: Implement D3DXFilterTexture for cube textures.
2010-11-04 16:29:52 +01:00
Matteo Bruni
550abd41a2
d3dx9: Fix D3DXFilterTexture return value.
2010-10-18 11:45:26 +02:00
Matteo Bruni
ebbf519b78
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
2010-10-18 11:45:21 +02:00
Christian Costa
128cf64371
d3dx9: Constant table parsing foundations.
2010-10-13 12:03:05 +02:00
Matteo Bruni
b4736bd767
d3dx9/tests: Fix a shader test failure.
2010-10-13 12:01:03 +02:00
Misha Koshelev
09af2a2bf9
d3dx9_36: Implement D3DXCreateCylinder.
2010-09-28 17:33:17 +02:00
Misha Koshelev
63dbf6ee3f
d3dx9_36/tests: Add tests for D3DXCreateCylinder.
2010-09-27 14:10:46 +02:00
Misha Koshelev
d7d9cd5eb2
d3dx9_36: Implement D3DXCreateSphere.
2010-09-24 15:45:54 +02:00
Misha Koshelev
e4182ead47
d3dx9_36: Implement D3DXCreateMeshFVF.
2010-09-23 19:22:41 +02:00
Misha Koshelev
a6f2c003a3
d3dx9_36: D3DXDeclaratorFromFVF returns D3DERR_INVALIDCALL when an invalid declarator is passed.
2010-09-23 19:22:38 +02:00
Misha Koshelev
af0c074d7b
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
2010-09-21 20:16:16 +02:00
Alexandre Julliard
81b8ee863e
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
2010-09-19 12:36:48 +02:00
Misha Koshelev
fffe37aa00
d3dx9_36: Implement D3DXGetDeclLength with tests.
2010-09-16 11:18:58 -05:00
Matteo Bruni
8d7a0d5027
d3dx9: D3DXPreprocessShader implementation with tests.
2010-09-13 14:43:53 -05:00
Owen Rudge
0d6f4d2406
d3dx9/tests: Add D3DXCreateTextureFromResource tests.
2010-09-09 12:44:48 +02:00
Matteo Bruni
d82255575b
d3dx9: Fix D3DXAssembleShader tests.
2010-09-08 19:54:29 +02:00
Misha Koshelev
b9b9d7ccca
d3dx9_36: Fix the D3DXCreateMesh() prototype.
2010-09-08 13:31:03 +02:00
Misha Koshelev
5fa3a6cf78
d3dx9: Implement D3DXFVFFromDeclarator.
2010-09-06 19:45:47 +02:00
Owen Rudge
258dba1a52
d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
2010-09-01 14:01:02 +02:00
Henri Verbeet
ff7dc44525
d3dx9_36: Implement D3DXDeclaratorFromFVF().
2010-08-27 11:58:57 +02:00
Henri Verbeet
79e4f66090
d3dx9_36/tests: Add some more FVF position handling tests.
2010-08-27 11:58:50 +02:00
Henri Verbeet
6e518a1d06
d3dx9_36/tests: Cleanup / simplify test_fvf_decl_conversion().
2010-08-27 11:58:43 +02:00
Henri Verbeet
1bfd89986c
d3dx9_36/tests: Avoid a redundant vertex declaration copy in test_decl_to_fvf().
2010-08-26 12:41:58 +02:00
Henri Verbeet
5ed9403c74
d3dx9_36: Fix the D3DXFVFFromDeclarator() prototype.
...
The current version matches MSDN, but not the actual SDK header.
2010-08-26 12:41:53 +02:00
Matteo Bruni
53a15436f8
d3dcompiler: Move D3DAssemble tests from d3dx9_36.
2010-08-25 17:35:19 +02:00
Henri Verbeet
5655c6f0bb
d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
2010-08-25 11:56:59 +02:00
Henri Verbeet
bcd452ab82
d3dx9_36/tests: Remove a (mostly) redundant test.
2010-08-25 11:56:50 +02:00
Misha Koshelev
46050fb377
d3dx9: Add tests for FVF <-> declaration conversion.
2010-08-19 17:32:18 +02:00
Tony Wasserka
1905e93b54
d3dx9: Implement ARGB point filtering in D3DXLoadSurfaceFromMemory.
2010-08-04 17:49:43 +02:00
Tony Wasserka
5bdfd877a7
d3dx9: Return D3DERR_INVALIDCALL in D3DXLoadSurfaceFromMemory if pDestRect is invalid.
2010-08-04 17:48:45 +02:00
Misha Koshelev
bf46b4fdfc
d3dx9: Add stub and tests for D3DXCreateMesh.
2010-08-04 13:19:00 +02:00
Henri Verbeet
24f522c520
d3dx9_36/tests: Avoid the non-portable NAN macro.
2010-08-03 11:06:14 +02:00
Misha Koshelev
cc1738ad3c
d3dx9: Complete test for D3DXCreateSphere.
2010-08-02 15:14:41 +02:00
Matteo Bruni
1b3376982d
d3dx9: Implement D3DXAssembleShaderFromFile.
2010-07-29 17:48:20 +02:00
Matteo Bruni
2a62616ac7
d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
2010-07-29 17:48:09 +02:00
Owen Rudge
54f049a656
d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
2010-07-24 11:16:43 +02:00
Owen Rudge
30d5e375e6
d3dx9: Implement D3DXCreateTexture plus tests.
2010-07-24 11:16:37 +02:00
Owen Rudge
a9fe0ccbd2
d3dx9/tests: Implement additional texture requirement tests.
2010-07-24 11:16:24 +02:00
Owen Rudge
b5c7675dd3
d3dx9: Implement D3DXCheckTextureRequirements.
2010-07-24 11:16:18 +02:00
Owen Rudge
79690ab1ea
d3dx9/tests: Add beginning of general tests for texture functions.
2010-07-22 16:27:52 +02:00
Matteo Bruni
d567a030ec
d3dx9: Shader assembler <= ps_1_3 support.
2010-07-22 10:11:14 +02:00
Matteo Bruni
383a7fe3b1
d3dx9: Fix dst register handling in ps_1_4.
2010-07-22 10:10:53 +02:00
Alexandre Julliard
b86d515ed6
dlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21 17:38:36 +02:00
Matteo Bruni
bfa3999284
d3dx9: Shader assembler ps_1_4 support.
2010-07-20 16:29:45 +02:00
Misha Koshelev
242b4f3fe8
d3dx9: Add stub and basic test for D3DXCreateSphere.
2010-07-19 15:47:28 +02:00
Matteo Bruni
c2b0f200fa
d3dx9: Check dcl input instruction syntax against shader version.
2010-07-19 15:10:16 +02:00
David Adam
4771ee2c5f
d3dx9_36/test: Fix a copy/paste typo.
2010-07-09 09:52:15 +02:00
Misha Koshelev
cd72aef038
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
2010-07-07 17:38:15 +02:00
Francois Gouget
7649c75b40
Assorted typo and spelling fixes.
2010-06-24 10:37:05 +02:00
Matteo Bruni
5a5844d458
d3dx9: Disallow sampler declarations where not supported.
2010-06-10 17:17:57 +02:00
Matteo Bruni
a74978dfef
d3dx9: Check register type in dcl input instruction.
2010-06-10 17:17:57 +02:00
Matteo Bruni
5bb403ceb2
d3dx9: Allow sampler declaration without sampler type.
2010-06-10 17:17:57 +02:00
Matteo Bruni
2fa119f765
d3dx9: Accept texture coordinate registers in dcl instruction.
2010-06-09 20:20:58 +02:00
Matteo Bruni
00951f84ed
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
2010-06-09 20:20:58 +02:00
Matteo Bruni
8094c5563e
d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
2010-06-07 13:52:39 +02:00
Matteo Bruni
25d4fe6817
d3dx9: Allow modifiers on the ps dcl sampler instruction.
2010-05-31 16:43:49 +02:00
Matteo Bruni
7de630ef2f
d3dx9: Allow modifiers on the ps dcl input instruction.
2010-05-31 16:43:46 +02:00
Matteo Bruni
913278c5cb
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
2010-05-27 14:46:42 +02:00
Matteo Bruni
084d5f1f6c
d3dx9: Stricter checks for relative addressing in the shader assembler.
2010-05-25 12:13:24 +02:00
Matteo Bruni
5786d3a0c7
d3dx9: Shader assembler ps_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
ce3e846f3b
d3dx9: Add some more tests on register number checking.
2010-05-21 18:58:05 +02:00
Matteo Bruni
5050f7c8d2
d3dx9: Shader assembler vs_2_x support.
2010-05-21 18:58:05 +02:00
Matteo Bruni
961db7964d
d3dx9: Check for oCx register number.
2010-05-21 18:58:04 +02:00
Matteo Bruni
1d3f462fef
d3dx9: Add missing texkill instruction parsing.
2010-05-21 18:58:04 +02:00
Matteo Bruni
5cc00e82b6
d3dx9: Shader assembler ps_3_0 support.
2010-05-19 16:58:00 +02:00
Matteo Bruni
c1f7faca45
d3dx9: Add some version-specific checks in the shader assembler.
2010-05-18 18:42:09 +02:00
Matteo Bruni
dc1fa014ac
d3dx9: Add DEF instruction support in the shader assembler.
2010-05-17 12:42:32 +02:00
Matteo Bruni
745b5fe8f1
d3dx9: Add sampler dcl instruction support to the shader assembler.
2010-05-13 19:44:13 +02:00
Matteo Bruni
efec8bb361
d3dx9: Complete output dcl instruction support.
2010-05-13 19:44:01 +02:00
Matteo Bruni
b627d13ea8
d3dx9: Add output dcl instruction partial support to the shader assembler.
2010-05-13 19:43:55 +02:00
Gerald Pfeifer
c45c226de4
d3dx9_36/tests: Remove variable scaling which is not really used from D3DXMatrixTest.
2010-05-10 10:17:14 +02:00
Matteo Bruni
fb3ee6e0a6
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06 14:45:16 +02:00
Matteo Bruni
399bde576e
d3dx9: Add relative addressing support to the shader assembler.
2010-05-06 14:45:06 +02:00
Matteo Bruni
ce3c1dfcb6
d3dx9: Add source register modifiers (sm 2+) support to the shader assembler.
2010-04-28 15:04:40 -05:00
Matteo Bruni
9019267bfa
d3dx9: Add swizzle and writemask support to the shader assembler.
2010-04-28 15:04:40 -05:00
Gerald Pfeifer
d30629ff74
d3dx9_36: Remove variable nul which is not really used from D3DXVector4Test.
2010-04-26 07:02:11 -05:00
Tony Wasserka
7746136f9a
d3dx9: Add tests for D3DXDeclaratorFromFVF.
2010-04-20 18:13:56 +02:00
Christian Costa
d862b40aeb
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
2010-04-15 14:21:07 +02:00
Christian Costa
79b8de1263
d3dx9_36/tests: Move surface tests into surface.c.
2010-04-14 18:00:48 +02:00
Christian Costa
3a98a6295a
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
2010-04-09 11:42:10 +02:00
Christian Costa
cf2315bd52
d3dx9_36: Implement D3DXCreateLine and add stubbed interface for ID3DXLine + tests.
2010-04-02 10:45:22 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00
Christian Costa
b5f7ca9ed9
d3dx9_36: Implement D3DXCreateEffectPool and ID3DXEffectPool interface.
2010-03-25 10:01:16 +01:00
Christian Costa
4082920c3a
d3dx9_36: Add stubbed interface for ID3DXEffect.
2010-03-22 12:16:15 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Christian Costa
70b79445f6
d3dx9_36: Implement ID3DXConstantTableImpl_GetDesc + tests.
2010-03-19 13:16:06 +01:00
Alexandre Julliard
bef5645eb1
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
Christian Costa
e6d540d5c8
d3dx9_36/tests: Fix contant table header in ctab data.
2010-03-15 13:19:08 +01:00
Christian Costa
4072edc111
d3dx9_36: Find, store and enable retreival of CTAB comment data in shader (based on code from Luis Busquets).
2010-03-01 14:03:00 +01:00
Christian Costa
ea50ef8e08
d3dx9_36: Implement D3DXFindShaderComment (based on code from Luis Busquets) + tests.
2010-03-01 13:57:01 +01:00
Alexandre Julliard
6164ce2d82
makefiles: Use the standard C_SRCS variable as the list of test files.
...
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
David Adam
202f826d02
d3dx9/tests: 1 must be a float.
2009-12-22 14:12:43 +01:00
David Adam
3ff4d07c40
d3dx9/tests: Check a relative error instead of an absolute error.
2009-12-15 11:45:09 +01:00
Matteo Bruni
c6af1f5cd4
d3dx9: Add D3DXAssembleShader tests.
2009-10-27 13:57:31 +01:00
Tony Wasserka
7f8e4e275d
d3dx9: Add tests for ARGB pixel format conversion in D3DXLoadSurfaceFromMemory.
2009-10-16 17:32:46 +02:00
Alexandre Julliard
fa6ffb4d5d
Fix empty function prototypes.
2009-10-07 12:24:53 +02:00
David Adam
9ec5d4388d
d3dx9: Add forgotten copyrights.
2009-07-21 10:46:32 +02:00
David Adam
94c7ab72f5
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
2009-07-20 12:18:26 +02:00
David Adam
02758ea8f8
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
2009-07-20 12:18:21 +02:00
David Adam
0729e91e21
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
2009-07-20 12:18:15 +02:00
David Adam
3b6cbaeb03
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
2009-07-20 12:18:09 +02:00
David Adam
c88860a221
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
2009-07-20 12:18:02 +02:00
David Adam
8823decbd4
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
2009-07-20 12:17:53 +02:00
David Adam
878bcb519c
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
2009-07-20 12:17:47 +02:00
David Adam
e37aff31b4
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
2009-07-20 12:17:39 +02:00
David Adam
0788ac38ab
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
2009-07-17 12:37:43 +02:00
David Adam
831d6b5886
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
2009-07-17 12:37:36 +02:00
David Adam
f24bf3e4bd
d3dx9: Remove a failing test in Windows.
2009-07-16 12:48:06 +02:00
David Adam
a3634e2ca3
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows.
2009-07-16 12:48:02 +02:00
David Adam
e5753acee5
d3dx9: Merge d3dx8 math tests into d3dx9.
2009-07-13 10:54:10 +02:00
David Adam
35ada0dc2d
d3dx9: Merge d3dx8 mesh tests into d3dx9.
2009-07-13 10:52:02 +02:00
David Adam
de0b3b21d5
d3dx9_36: Fix the sprite tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
David Adam
db41287844
d3dx9_36: Fix tests to make them pass in Windows.
2009-07-06 14:35:25 +02:00
Tony Wasserka
3db6a67160
d3dx9: Add tests for D3DXLoadSurfaceFromSurface.
2009-06-26 14:39:55 +02:00
Tony Wasserka
be8afaff68
d3dx9: Add tests for D3DXLoadSurfaceFromMemory.
2009-06-26 14:39:50 +02:00
Tony Wasserka
a144e4ac48
d3dx9: Add tests for D3DXLoadSurfaceFromFileInMemory.
2009-06-26 14:39:45 +02:00
Tony Wasserka
e8c7a474ed
d3dx9: Add tests for D3DXLoadSurfaceFromResource.
2009-06-26 14:39:40 +02:00
Tony Wasserka
345fc8a965
d3dx9: Add tests for D3DXLoadSurfaceFromFile.
2009-06-26 14:39:35 +02:00
Tony Wasserka
0ac20c4bd3
d3dx9: Add tests for basic ID3DXFont functions.
2009-06-24 11:32:09 +02:00
Henri Verbeet
68f20f157e
d3dx9_36: Add a test for D3DXGetDeclVertexSize().
2009-06-19 13:52:54 +02:00
Tony Wasserka
e6ece9ee4a
d3dx9: Test return codes of the D3DXGetImageInfo functions.
2009-06-05 15:19:56 +02:00
Tony Wasserka
f9cf3ab1a0
d3dx9: Add ID3DXSprite tests.
2009-03-09 13:28:55 +01:00
David Adam
3f1a7abf48
d3dx9_36: Fix failing tests in Windows.
2009-02-02 15:21:44 +01:00
David Adam
be964897aa
d3dx9: Fix falling tests in native windows.
2009-01-13 16:17:02 +01:00
David Adam
e1fefd57e7
d3dx9_36/test: Remove an unconsistent test.
2009-01-12 13:10:43 +01:00
Francois Gouget
90b04c7b93
d3dx9_36/tests: Fix compilation on systems that don't support nameless unions.
2008-11-17 15:08:55 +01:00
David Adam
09c6caea06
d3dx8: Implement D3DXMatrixTransformation2D.
2008-11-13 14:21:04 +01:00
David Adam
4f1d5c26d1
d3dx8: Implement D3DXMatrixAffineTransformation2D.
2008-11-13 14:20:41 +01:00
Francois Gouget
9a13920696
d3dx9_36: Fix compilation on systems that don't support nameless unions.
2008-09-15 11:23:51 +02:00
Luis C. Busquets Pérez
54d920ae91
d3dx9: Add tests for D3DXMatrixDecompose.
2008-09-12 13:40:43 +02:00
Philip Nilsson
d36df763c7
d3dx9: Implement D3DXPlaneTransformArray.
2008-07-25 14:09:15 +02:00
Luis Busquets
e42d932c85
d3dx9: Add a test for D3DXGetShaderVersion().
2008-07-21 12:57:36 +02:00
Luis Busquets
9e2b04893c
d3dx9: Add a test for D3DXGetShaderSize().
2008-07-16 19:56:24 +02:00
Philip Nilsson
b67290b99a
d3dx9/tests: Test the D3DXVec*Array functions.
2008-03-21 12:52:54 +01:00