d3dx9/tests: Add ID3DXEffect::GetPool() and ID3DXEffect::GetDevice() tests.
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@ -26,11 +26,14 @@ static const char effect_desc[] =
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"{\n"
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"}\n";
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static void test_create_effect(IDirect3DDevice9 *device)
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static void test_create_effect_and_pool(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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ID3DXEffect *effect;
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ID3DXBaseEffect *base;
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ULONG count;
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IDirect3DDevice9 *device2;
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ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2;
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hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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@ -47,16 +50,27 @@ static void test_create_effect(IDirect3DDevice9 *device)
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hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base);
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ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
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hr = effect->lpVtbl->GetPool(effect, &pool);
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ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
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ok(!pool, "GetPool failed, got %p\n", pool);
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hr = effect->lpVtbl->GetPool(effect, NULL);
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ok(hr == D3DERR_INVALIDCALL, "GetPool failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = effect->lpVtbl->GetDevice(effect, &device2);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = effect->lpVtbl->GetDevice(effect, NULL);
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ok(hr == D3DERR_INVALIDCALL, "GetDevice failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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count = IDirect3DDevice9_Release(device2);
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ok(count == 2, "Release failed, got %u, expected 2\n", count);
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count = effect->lpVtbl->Release(effect);
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ok(count == 0, "Release failed %u\n", count);
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}
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static void test_create_effect_pool(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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ID3DXEffectPool *pool, *pool2;
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ULONG count;
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IDirect3DDevice9 *device2;
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hr = D3DXCreateEffectPool(NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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@ -75,16 +89,30 @@ static void test_create_effect_pool(IDirect3DDevice9 *device)
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hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(pool == pool2, "Release failed, got %p, expected %p\n", pool2, pool);
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count = pool2->lpVtbl->Release(pool2);
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ok(count == 1, "Release failed, got %u, expected 1\n", count);
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hr = device->lpVtbl->QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2);
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hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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count = device2->lpVtbl->Release(device2);
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count = IDirect3DDevice9_Release(device2);
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ok(count == 1, "Release failed, got %u, expected 1\n", count);
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hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, &effect, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = effect->lpVtbl->GetPool(effect, &pool);
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ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
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ok(pool == pool2, "GetPool failed, got %p, expected %p\n", pool2, pool);
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count = pool2->lpVtbl->Release(pool2);
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ok(count == 2, "Release failed, got %u, expected 2\n", count);
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count = effect->lpVtbl->Release(effect);
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ok(count == 0, "Release failed %u\n", count);
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count = pool->lpVtbl->Release(pool);
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ok(count == 0, "Release failed %u\n", count);
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}
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@ -121,8 +149,7 @@ START_TEST(effect)
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return;
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}
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test_create_effect(device);
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test_create_effect_pool(device);
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test_create_effect_and_pool(device);
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count = IDirect3DDevice9_Release(device);
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ok(count == 0, "The device was not properly freed: refcount %u\n", count);
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