d3dx9: Implemented ConvertPointRepsToAdjacency.
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507daa2154
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@ -432,13 +432,186 @@ static HRESULT WINAPI ID3DXMeshImpl_GetAttributeTable(ID3DXMesh *iface, D3DXATTR
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return D3D_OK;
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}
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struct edge_face
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{
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struct list entry;
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DWORD v2;
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DWORD face;
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};
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struct edge_face_map
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{
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struct list *lists;
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struct edge_face *entries;
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};
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/* Builds up a map of which face a new edge belongs to. That way the adjacency
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* of another edge can be looked up. An edge has an adjacent face if there
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* is an edge going in the opposite direction in the map. For example if the
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* edge (v1, v2) belongs to face 4, and there is a mapping (v2, v1)->7, then
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* face 4 and 7 are adjacent.
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*
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* Each edge might have been replaced with another edge, or none at all. There
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* is at most one edge to face mapping, i.e. an edge can only belong to one
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* face.
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*/
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static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, CONST DWORD *index_buffer, CONST DWORD *point_reps, CONST DWORD num_faces)
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{
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DWORD face, edge;
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DWORD i;
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edge_face_map->lists = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->lists));
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if (!edge_face_map->lists) return E_OUTOFMEMORY;
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edge_face_map->entries = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->entries));
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if (!edge_face_map->entries) return E_OUTOFMEMORY;
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/* Initialize all lists */
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for (i = 0; i < 3 * num_faces; i++)
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{
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list_init(&edge_face_map->lists[i]);
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}
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/* Build edge face mapping */
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for (face = 0; face < num_faces; face++)
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{
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for (edge = 0; edge < 3; edge++)
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{
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DWORD v1 = index_buffer[3*face + edge];
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DWORD v2 = index_buffer[3*face + (edge+1)%3];
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DWORD new_v1 = point_reps[v1]; /* What v1 has been replaced with */
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DWORD new_v2 = point_reps[v2];
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if (v1 != v2) /* Only map non-collapsed edges */
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{
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i = 3*face + edge;
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edge_face_map->entries[i].v2 = new_v2;
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edge_face_map->entries[i].face = face;
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list_add_head(&edge_face_map->lists[new_v1], &edge_face_map->entries[i].entry);
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}
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}
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}
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return D3D_OK;
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}
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static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, CONST DWORD num_faces)
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{
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struct edge_face *edge_face_ptr;
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LIST_FOR_EACH_ENTRY(edge_face_ptr, &edge_face_map->lists[vertex2], struct edge_face, entry)
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{
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if (edge_face_ptr->v2 == vertex1)
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return edge_face_ptr->face;
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}
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return -1;
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}
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static DWORD *generate_identity_point_reps(DWORD num_vertices)
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{
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DWORD *id_point_reps;
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DWORD i;
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id_point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*id_point_reps));
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if (!id_point_reps)
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return NULL;
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for (i = 0; i < num_vertices; i++)
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{
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id_point_reps[i] = i;
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}
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return id_point_reps;
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}
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static HRESULT WINAPI ID3DXMeshImpl_ConvertPointRepsToAdjacency(ID3DXMesh *iface, CONST DWORD *point_reps, DWORD *adjacency)
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{
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ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface);
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HRESULT hr;
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DWORD num_faces = iface->lpVtbl->GetNumFaces(iface);
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DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface);
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DWORD options = iface->lpVtbl->GetOptions(iface);
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BOOL indices_are_16_bit = !(options & D3DXMESH_32BIT);
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DWORD *ib = NULL;
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void *ib_ptr = NULL;
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DWORD face;
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DWORD edge;
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struct edge_face_map edge_face_map = {0};
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CONST DWORD *point_reps_ptr = NULL;
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DWORD *id_point_reps = NULL;
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FIXME("(%p)->(%p,%p): stub\n", This, point_reps, adjacency);
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TRACE("(%p)->(%p,%p)\n", This, point_reps, adjacency);
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return E_NOTIMPL;
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if (!adjacency) return D3DERR_INVALIDCALL;
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if (!point_reps) /* Identity point reps */
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{
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id_point_reps = generate_identity_point_reps(num_vertices);
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if (!id_point_reps)
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{
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hr = E_OUTOFMEMORY;
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goto cleanup;
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}
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point_reps_ptr = id_point_reps;
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}
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else
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{
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point_reps_ptr = point_reps;
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}
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hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &ib_ptr);
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if (FAILED(hr)) goto cleanup;
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if (indices_are_16_bit)
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{
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/* Widen 16 bit to 32 bit */
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DWORD i;
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WORD *ib_16bit = ib_ptr;
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ib = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(DWORD));
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if (!ib)
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{
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hr = E_OUTOFMEMORY;
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goto cleanup;
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}
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for (i = 0; i < 3 * num_faces; i++)
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{
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ib[i] = ib_16bit[i];
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}
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}
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else
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{
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ib = ib_ptr;
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}
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hr = init_edge_face_map(&edge_face_map, ib, point_reps_ptr, num_faces);
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if (FAILED(hr)) goto cleanup;
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/* Create adjacency */
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for (face = 0; face < num_faces; face++)
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{
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for (edge = 0; edge < 3; edge++)
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{
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DWORD v1 = ib[3*face + edge];
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DWORD v2 = ib[3*face + (edge+1)%3];
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DWORD new_v1 = point_reps_ptr[v1];
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DWORD new_v2 = point_reps_ptr[v2];
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DWORD adj_face;
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adj_face = find_adjacent_face(&edge_face_map, new_v1, new_v2, num_faces);
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adjacency[3*face + edge] = adj_face;
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}
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}
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hr = D3D_OK;
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cleanup:
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HeapFree(GetProcessHeap(), 0, id_point_reps);
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if (indices_are_16_bit) HeapFree(GetProcessHeap(), 0, ib);
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HeapFree(GetProcessHeap(), 0, edge_face_map.lists);
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HeapFree(GetProcessHeap(), 0, edge_face_map.entries);
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if(ib_ptr) iface->lpVtbl->UnlockIndexBuffer(iface);
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return hr;
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}
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/* ConvertAdjacencyToPointReps helper function.
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@ -5923,28 +5923,28 @@ static void test_convert_point_reps_to_adjacency(void)
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/* Convert point representation to adjacency*/
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memset(adjacency, -2, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency));
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hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency);
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todo_wine ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. "
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"Got %x expected D3D_OK\n", i, hr);
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ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. "
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"Got %x expected D3D_OK\n", i, hr);
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/* Check adjacency */
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for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
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{
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todo_wine ok(adjacency[j] == tc[i].exp_adjacency[j],
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"Unexpected adjacency information at (%d, %d)."
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" Got %d expected %d\n",
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i, j, adjacency[j], tc[i].exp_adjacency[j]);
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ok(adjacency[j] == tc[i].exp_adjacency[j],
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"Unexpected adjacency information at (%d, %d)."
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" Got %d expected %d\n",
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i, j, adjacency[j], tc[i].exp_adjacency[j]);
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}
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/* NULL point representation is considered identity. */
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memset(adjacency, -2, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency));
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hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency);
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todo_wine ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. "
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ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. "
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"Got %x expected D3D_OK\n", hr);
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for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
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{
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todo_wine ok(adjacency[j] == tc[i].exp_id_adjacency[j],
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"Unexpected adjacency information (id) at (%d, %d)."
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" Got %d expected %d\n",
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i, j, adjacency[j], tc[i].exp_id_adjacency[j]);
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ok(adjacency[j] == tc[i].exp_id_adjacency[j],
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"Unexpected adjacency information (id) at (%d, %d)."
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" Got %d expected %d\n",
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i, j, adjacency[j], tc[i].exp_id_adjacency[j]);
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}
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HeapFree(GetProcessHeap(), 0, adjacency);
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@ -5954,11 +5954,11 @@ static void test_convert_point_reps_to_adjacency(void)
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/* NULL checks */
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hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. "
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"Got %x expected D3DERR_INVALIDCALL\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. "
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"Got %x expected D3DERR_INVALIDCALL\n", hr);
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hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
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"Got %x expected D3DERR_INVALIDCALL\n", hr);
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ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
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"Got %x expected D3DERR_INVALIDCALL\n", hr);
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cleanup:
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if (mesh_null_check)
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