d3dx9/tests: Added outline comparison tests for D3DXCreateText.
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@ -2012,10 +2012,756 @@ static void D3DXCreateCylinderTest(void)
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DestroyWindow(wnd);
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}
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struct dynamic_array
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{
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int count, capacity;
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void *items;
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};
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enum pointtype {
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POINTTYPE_CURVE = 0,
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POINTTYPE_CORNER,
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POINTTYPE_CURVE_START,
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POINTTYPE_CURVE_END,
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POINTTYPE_CURVE_MIDDLE,
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};
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struct point2d
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{
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D3DXVECTOR2 pos;
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enum pointtype corner;
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};
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/* is a dynamic_array */
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struct outline
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{
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int count, capacity;
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struct point2d *items;
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};
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/* is a dynamic_array */
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struct outline_array
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{
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int count, capacity;
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struct outline *items;
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};
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struct glyphinfo
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{
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struct outline_array outlines;
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float offset_x;
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};
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static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
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{
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if (count > array->capacity) {
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void *new_buffer;
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int new_capacity;
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if (array->items && array->capacity) {
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new_capacity = max(array->capacity * 2, count);
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new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
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} else {
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new_capacity = max(16, count);
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new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
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}
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if (!new_buffer)
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return FALSE;
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array->items = new_buffer;
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array->capacity = new_capacity;
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}
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return TRUE;
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}
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static struct point2d *add_point(struct outline *array)
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{
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struct point2d *item;
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if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
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return NULL;
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item = &array->items[array->count++];
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ZeroMemory(item, sizeof(*item));
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return item;
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}
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static struct outline *add_outline(struct outline_array *array)
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{
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struct outline *item;
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if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
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return NULL;
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item = &array->items[array->count++];
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ZeroMemory(item, sizeof(*item));
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return item;
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}
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static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
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{
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D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
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while (count--) {
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D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
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pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
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pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
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pt++;
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}
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return ret;
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}
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static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
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const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
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float max_deviation)
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{
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D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
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float deviation;
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D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
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D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
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D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
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deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2));
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if (deviation < max_deviation) {
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struct point2d *pt = add_point(outline);
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if (!pt) return E_OUTOFMEMORY;
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pt->pos = *p2;
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pt->corner = POINTTYPE_CURVE;
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/* the end point is omitted because the end line merges into the next segment of
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* the split bezier curve, and the end of the split bezier curve is added outside
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* this recursive function. */
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} else {
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HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation);
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if (hr != S_OK) return hr;
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hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation);
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if (hr != S_OK) return hr;
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}
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return S_OK;
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}
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static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
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{
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/* dot product = cos(theta) */
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return D3DXVec2Dot(dir1, dir2) > cos_theta;
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}
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static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
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{
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return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
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}
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static BOOL attempt_line_merge(struct outline *outline,
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int pt_index,
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const D3DXVECTOR2 *nextpt,
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BOOL to_curve)
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{
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D3DXVECTOR2 curdir, lastdir;
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struct point2d *prevpt, *pt;
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BOOL ret = FALSE;
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const float cos_half = cos(D3DXToRadian(0.5f));
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pt = &outline->items[pt_index];
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pt_index = (pt_index - 1 + outline->count) % outline->count;
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prevpt = &outline->items[pt_index];
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if (to_curve)
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pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
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if (outline->count < 2)
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return FALSE;
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/* remove last point if the next line continues the last line */
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unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
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unit_vec2(&curdir, &pt->pos, nextpt);
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if (is_direction_similar(&lastdir, &curdir, cos_half))
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{
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outline->count--;
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if (pt->corner == POINTTYPE_CURVE_END)
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prevpt->corner = pt->corner;
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if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
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prevpt->corner = POINTTYPE_CURVE_MIDDLE;
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pt = prevpt;
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ret = TRUE;
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if (outline->count < 2)
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return ret;
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pt_index = (pt_index - 1 + outline->count) % outline->count;
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prevpt = &outline->items[pt_index];
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unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
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unit_vec2(&curdir, &pt->pos, nextpt);
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}
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return ret;
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}
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static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
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float max_deviation, float emsquare)
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{
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const float cos_45 = cos(D3DXToRadian(45.0f));
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const float cos_90 = cos(D3DXToRadian(90.0f));
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TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
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while ((char *)header < (char *)raw_outline + datasize)
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{
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TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
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struct point2d *lastpt, *pt;
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D3DXVECTOR2 lastdir;
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D3DXVECTOR2 *pt_flt;
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int j;
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struct outline *outline = add_outline(&glyph->outlines);
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if (!outline)
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return E_OUTOFMEMORY;
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pt = add_point(outline);
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if (!pt)
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return E_OUTOFMEMORY;
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pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
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pt->pos = *pt_flt;
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pt->corner = POINTTYPE_CORNER;
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if (header->dwType != TT_POLYGON_TYPE)
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trace("Unknown header type %d\n", header->dwType);
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while ((char *)curve < (char *)header + header->cb)
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{
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D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
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BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
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if (!curve->cpfx) {
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curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
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continue;
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}
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pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
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attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve);
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if (to_curve)
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{
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HRESULT hr;
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int count = curve->cpfx;
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j = 0;
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while (count > 2)
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{
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D3DXVECTOR2 bezier_end;
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D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
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hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation);
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if (hr != S_OK)
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return hr;
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bezier_start = bezier_end;
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count--;
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j++;
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}
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hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation);
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if (hr != S_OK)
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return hr;
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pt = add_point(outline);
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if (!pt)
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return E_OUTOFMEMORY;
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j++;
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pt->pos = pt_flt[j];
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pt->corner = POINTTYPE_CURVE_END;
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} else {
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for (j = 0; j < curve->cpfx; j++)
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{
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pt = add_point(outline);
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if (!pt)
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return E_OUTOFMEMORY;
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pt->pos = pt_flt[j];
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pt->corner = POINTTYPE_CORNER;
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}
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}
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curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
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}
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/* remove last point if the next line continues the last line */
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if (outline->count >= 3) {
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BOOL to_curve;
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lastpt = &outline->items[outline->count - 1];
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pt = &outline->items[0];
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if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
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if (lastpt->corner == POINTTYPE_CURVE_END)
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{
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if (pt->corner == POINTTYPE_CURVE_START)
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pt->corner = POINTTYPE_CURVE_MIDDLE;
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else
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pt->corner = POINTTYPE_CURVE_END;
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}
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outline->count--;
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lastpt = &outline->items[outline->count - 1];
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} else {
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/* outline closed with a line from end to start point */
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attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE);
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}
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lastpt = &outline->items[0];
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to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
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if (lastpt->corner == POINTTYPE_CURVE_START)
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lastpt->corner = POINTTYPE_CORNER;
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pt = &outline->items[1];
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if (attempt_line_merge(outline, 0, &pt->pos, to_curve))
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*lastpt = outline->items[outline->count];
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}
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lastpt = &outline->items[outline->count - 1];
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pt = &outline->items[0];
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unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
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for (j = 0; j < outline->count; j++)
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{
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D3DXVECTOR2 curdir;
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lastpt = pt;
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pt = &outline->items[(j + 1) % outline->count];
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unit_vec2(&curdir, &lastpt->pos, &pt->pos);
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switch (lastpt->corner)
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{
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case POINTTYPE_CURVE_START:
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case POINTTYPE_CURVE_END:
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if (!is_direction_similar(&lastdir, &curdir, cos_45))
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lastpt->corner = POINTTYPE_CORNER;
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break;
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case POINTTYPE_CURVE_MIDDLE:
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if (!is_direction_similar(&lastdir, &curdir, cos_90))
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lastpt->corner = POINTTYPE_CORNER;
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else
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lastpt->corner = POINTTYPE_CURVE;
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break;
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default:
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break;
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}
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lastdir = curdir;
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}
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header = (TTPOLYGONHEADER *)((char *)header + header->cb);
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}
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return S_OK;
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}
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static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare)
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{
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HRESULT hr = E_FAIL;
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DWORD nb_vertices, nb_faces;
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DWORD nb_corners, nb_outline_points;
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int textlen = 0;
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float offset_x;
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char *raw_outline = NULL;
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struct glyphinfo *glyphs = NULL;
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GLYPHMETRICS gm;
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int i;
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struct vertex *vertex_ptr;
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face *face_ptr;
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if (deviation == 0.0f)
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deviation = 1.0f / otmEMSquare;
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textlen = strlen(text);
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glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
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if (!glyphs) {
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hr = E_OUTOFMEMORY;
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goto error;
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}
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offset_x = 0.0f;
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for (i = 0; i < textlen; i++)
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{
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/* get outline points from data returned from GetGlyphOutline */
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const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
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int datasize;
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glyphs[i].offset_x = offset_x;
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datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
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if (datasize < 0) {
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hr = E_FAIL;
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goto error;
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}
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HeapFree(GetProcessHeap(), 0, raw_outline);
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raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize);
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if (!glyphs) {
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hr = E_OUTOFMEMORY;
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goto error;
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}
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datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity);
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create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare);
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offset_x += gm.gmCellIncX / (float)otmEMSquare;
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}
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/* corner points need an extra vertex for the different side faces normals */
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nb_corners = 0;
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nb_outline_points = 0;
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for (i = 0; i < textlen; i++)
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{
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int j;
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for (j = 0; j < glyphs[i].outlines.count; j++)
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{
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int k;
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struct outline *outline = &glyphs[i].outlines.items[j];
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nb_outline_points += outline->count;
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nb_corners++; /* first outline point always repeated as a corner */
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for (k = 1; k < outline->count; k++)
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if (outline->items[k].corner)
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nb_corners++;
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}
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}
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nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen;
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nb_faces = nb_outline_points * 2;
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if (!new_mesh(mesh, nb_vertices, nb_faces))
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goto error;
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/* convert 2D vertices and faces into 3D mesh */
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vertex_ptr = mesh->vertices;
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face_ptr = mesh->faces;
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for (i = 0; i < textlen; i++)
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{
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int j;
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/* side vertices and faces */
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for (j = 0; j < glyphs[i].outlines.count; j++)
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{
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struct vertex *outline_vertices = vertex_ptr;
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struct outline *outline = &glyphs[i].outlines.items[j];
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int k;
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struct point2d *prevpt = &outline->items[outline->count - 1];
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struct point2d *pt = &outline->items[0];
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for (k = 1; k <= outline->count; k++)
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{
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struct vertex vtx;
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struct point2d *nextpt = &outline->items[k % outline->count];
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WORD vtx_idx = vertex_ptr - mesh->vertices;
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D3DXVECTOR2 vec;
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if (pt->corner == POINTTYPE_CURVE_START)
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D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
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else if (pt->corner)
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D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
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else
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D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
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D3DXVec2Normalize(&vec, &vec);
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vtx.normal.x = -vec.y;
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vtx.normal.y = vec.x;
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vtx.normal.z = 0;
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vtx.position.x = pt->pos.x + glyphs[i].offset_x;
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vtx.position.y = pt->pos.y;
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vtx.position.z = 0;
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*vertex_ptr++ = vtx;
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vtx.position.z = -extrusion;
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*vertex_ptr++ = vtx;
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vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
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vtx.position.y = nextpt->pos.y;
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if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
|
||||
vtx.position.z = -extrusion;
|
||||
*vertex_ptr++ = vtx;
|
||||
vtx.position.z = 0;
|
||||
*vertex_ptr++ = vtx;
|
||||
|
||||
(*face_ptr)[0] = vtx_idx;
|
||||
(*face_ptr)[1] = vtx_idx + 2;
|
||||
(*face_ptr)[2] = vtx_idx + 1;
|
||||
face_ptr++;
|
||||
|
||||
(*face_ptr)[0] = vtx_idx;
|
||||
(*face_ptr)[1] = vtx_idx + 3;
|
||||
(*face_ptr)[2] = vtx_idx + 2;
|
||||
face_ptr++;
|
||||
} else {
|
||||
if (nextpt->corner) {
|
||||
if (nextpt->corner == POINTTYPE_CURVE_END) {
|
||||
struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count];
|
||||
D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos);
|
||||
} else {
|
||||
D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
|
||||
}
|
||||
D3DXVec2Normalize(&vec, &vec);
|
||||
vtx.normal.x = -vec.y;
|
||||
vtx.normal.y = vec.x;
|
||||
|
||||
vtx.position.z = 0;
|
||||
*vertex_ptr++ = vtx;
|
||||
vtx.position.z = -extrusion;
|
||||
*vertex_ptr++ = vtx;
|
||||
}
|
||||
|
||||
(*face_ptr)[0] = vtx_idx;
|
||||
(*face_ptr)[1] = vtx_idx + 3;
|
||||
(*face_ptr)[2] = vtx_idx + 1;
|
||||
face_ptr++;
|
||||
|
||||
(*face_ptr)[0] = vtx_idx;
|
||||
(*face_ptr)[1] = vtx_idx + 2;
|
||||
(*face_ptr)[2] = vtx_idx + 3;
|
||||
face_ptr++;
|
||||
}
|
||||
|
||||
prevpt = pt;
|
||||
pt = nextpt;
|
||||
}
|
||||
if (!pt->corner) {
|
||||
*vertex_ptr++ = *outline_vertices++;
|
||||
*vertex_ptr++ = *outline_vertices++;
|
||||
}
|
||||
}
|
||||
|
||||
/* FIXME: compute expected faces */
|
||||
/* Add placeholder to seperate glyph outlines */
|
||||
vertex_ptr->position.x = 0;
|
||||
vertex_ptr->position.y = 0;
|
||||
vertex_ptr->position.z = 0;
|
||||
vertex_ptr->normal.x = 0;
|
||||
vertex_ptr->normal.y = 0;
|
||||
vertex_ptr->normal.z = 1;
|
||||
vertex_ptr++;
|
||||
}
|
||||
|
||||
hr = D3D_OK;
|
||||
error:
|
||||
if (glyphs) {
|
||||
for (i = 0; i < textlen; i++)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < glyphs[i].outlines.count; j++)
|
||||
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
|
||||
HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, glyphs);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, raw_outline);
|
||||
|
||||
return hr == D3D_OK;
|
||||
}
|
||||
|
||||
static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen)
|
||||
{
|
||||
HRESULT hr;
|
||||
DWORD number_of_vertices, number_of_faces;
|
||||
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
|
||||
IDirect3DIndexBuffer9 *index_buffer = NULL;
|
||||
D3DVERTEXBUFFER_DESC vertex_buffer_description;
|
||||
D3DINDEXBUFFER_DESC index_buffer_description;
|
||||
struct vertex *vertices = NULL;
|
||||
face *faces = NULL;
|
||||
int expected, i;
|
||||
int vtx_idx1, face_idx1, vtx_idx2, face_idx2;
|
||||
|
||||
number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
|
||||
number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
|
||||
|
||||
/* vertex buffer */
|
||||
hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get vertex buffers\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get vertex buffer description\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
|
||||
name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
|
||||
ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
|
||||
name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
|
||||
ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
|
||||
ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
|
||||
name, vertex_buffer_description.Pool, D3DPOOL_DEFAULT);
|
||||
ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
|
||||
name, vertex_buffer_description.FVF, mesh->fvf);
|
||||
if (mesh->fvf == 0)
|
||||
{
|
||||
expected = number_of_vertices * mesh->vertex_size;
|
||||
}
|
||||
else
|
||||
{
|
||||
expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
|
||||
}
|
||||
ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
|
||||
name, vertex_buffer_description.Size, expected);
|
||||
}
|
||||
|
||||
hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get index buffer\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't get index buffer description\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
|
||||
name, index_buffer_description.Format, D3DFMT_INDEX16);
|
||||
ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
|
||||
name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
|
||||
todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
|
||||
ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_DEFAULT)\n",
|
||||
name, index_buffer_description.Pool, D3DPOOL_DEFAULT);
|
||||
expected = number_of_faces * sizeof(WORD) * 3;
|
||||
ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
|
||||
name, index_buffer_description.Size, expected);
|
||||
}
|
||||
|
||||
/* specify offset and size to avoid potential overruns */
|
||||
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
|
||||
(LPVOID *)&vertices, D3DLOCK_DISCARD);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't lock vertex buffer\n");
|
||||
goto error;
|
||||
}
|
||||
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
|
||||
(LPVOID *)&faces, D3DLOCK_DISCARD);
|
||||
ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
skip("Couldn't lock index buffer\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
face_idx1 = 0;
|
||||
vtx_idx2 = 0;
|
||||
face_idx2 = 0;
|
||||
vtx_idx1 = 0;
|
||||
for (i = 0; i < textlen; i++)
|
||||
{
|
||||
int nb_outline_vertices1, nb_outline_faces1;
|
||||
int nb_outline_vertices2, nb_outline_faces2;
|
||||
int first_vtx1, first_vtx2;
|
||||
int first_face1, first_face2;
|
||||
int j;
|
||||
|
||||
first_vtx1 = vtx_idx1;
|
||||
first_vtx2 = vtx_idx2;
|
||||
for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
|
||||
if (vertices[vtx_idx1].normal.z != 0)
|
||||
break;
|
||||
}
|
||||
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
|
||||
if (mesh->vertices[vtx_idx2].normal.z != 0)
|
||||
break;
|
||||
}
|
||||
nb_outline_vertices1 = vtx_idx1 - first_vtx1;
|
||||
nb_outline_vertices2 = vtx_idx2 - first_vtx2;
|
||||
ok(nb_outline_vertices1 == nb_outline_vertices2,
|
||||
"Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i,
|
||||
nb_outline_vertices1, nb_outline_vertices2);
|
||||
|
||||
for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++)
|
||||
{
|
||||
vtx_idx1 = first_vtx1 + j;
|
||||
vtx_idx2 = first_vtx2 + j;
|
||||
ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position),
|
||||
"Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
|
||||
vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
|
||||
mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z);
|
||||
ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal),
|
||||
"Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
|
||||
vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
|
||||
mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z);
|
||||
}
|
||||
vtx_idx1 = first_vtx1 + nb_outline_vertices1;
|
||||
vtx_idx2 = first_vtx2 + nb_outline_vertices2;
|
||||
|
||||
first_face1 = face_idx1;
|
||||
first_face2 = face_idx2;
|
||||
for (; face_idx1 < number_of_faces; face_idx1++)
|
||||
{
|
||||
if (faces[face_idx1][0] >= vtx_idx1 ||
|
||||
faces[face_idx1][1] >= vtx_idx1 ||
|
||||
faces[face_idx1][2] >= vtx_idx1)
|
||||
break;
|
||||
}
|
||||
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
|
||||
{
|
||||
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
|
||||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
|
||||
mesh->faces[face_idx2][2] >= vtx_idx2)
|
||||
break;
|
||||
}
|
||||
nb_outline_faces1 = face_idx1 - first_face1;
|
||||
nb_outline_faces2 = face_idx2 - first_face2;
|
||||
ok(nb_outline_faces1 == nb_outline_faces2,
|
||||
"Test %s, glyph %d, outline face count result %d, expected %d\n", name, i,
|
||||
nb_outline_faces1, nb_outline_faces2);
|
||||
|
||||
for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++)
|
||||
{
|
||||
face_idx1 = first_face1 + j;
|
||||
face_idx2 = first_face2 + j;
|
||||
ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 &&
|
||||
faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 &&
|
||||
faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2,
|
||||
"Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
|
||||
faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
|
||||
mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1,
|
||||
mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1,
|
||||
mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1);
|
||||
}
|
||||
face_idx1 = first_face1 + nb_outline_faces1;
|
||||
face_idx2 = first_face2 + nb_outline_faces2;
|
||||
|
||||
/* skip to the outline for the next glyph */
|
||||
for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
|
||||
if (vertices[vtx_idx1].normal.z == 0)
|
||||
break;
|
||||
}
|
||||
for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
|
||||
if (mesh->vertices[vtx_idx2].normal.z == 0)
|
||||
break;
|
||||
}
|
||||
for (; face_idx1 < number_of_faces; face_idx1++)
|
||||
{
|
||||
if (faces[face_idx1][0] >= vtx_idx1 ||
|
||||
faces[face_idx1][1] >= vtx_idx1 ||
|
||||
faces[face_idx1][2] >= vtx_idx1)
|
||||
break;
|
||||
}
|
||||
for (; face_idx2 < mesh->number_of_faces; face_idx2++)
|
||||
{
|
||||
if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
|
||||
mesh->faces[face_idx2][1] >= vtx_idx2 ||
|
||||
mesh->faces[face_idx2][2] >= vtx_idx2) break;
|
||||
}
|
||||
}
|
||||
|
||||
error:
|
||||
if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer);
|
||||
if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer);
|
||||
if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer);
|
||||
if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
|
||||
}
|
||||
|
||||
static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion)
|
||||
{
|
||||
HRESULT hr;
|
||||
ID3DXMesh *d3dxmesh;
|
||||
struct mesh mesh;
|
||||
char name[256];
|
||||
OUTLINETEXTMETRIC otm;
|
||||
GLYPHMETRICS gm;
|
||||
|
@ -2065,6 +2811,19 @@ static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOA
|
|||
compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare);
|
||||
}
|
||||
|
||||
ZeroMemory(&mesh, sizeof(mesh));
|
||||
if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare))
|
||||
{
|
||||
skip("Couldn't create mesh\n");
|
||||
d3dxmesh->lpVtbl->Release(d3dxmesh);
|
||||
return;
|
||||
}
|
||||
mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
|
||||
|
||||
compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text));
|
||||
|
||||
free_mesh(&mesh);
|
||||
|
||||
d3dxmesh->lpVtbl->Release(d3dxmesh);
|
||||
SelectObject(hdc, oldfont);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue