d3dx9/tests: Add ID3DXEffect::Get/SetStateManager() test.

This commit is contained in:
Rico Schüller 2011-05-11 16:47:10 +02:00 committed by Alexandre Julliard
parent 72d3ee3ab6
commit 1ac8f4d472
1 changed files with 26 additions and 0 deletions

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@ -33,6 +33,7 @@ static void test_create_effect_and_pool(IDirect3DDevice9 *device)
ID3DXBaseEffect *base;
ULONG count;
IDirect3DDevice9 *device2;
LPD3DXEFFECTSTATEMANAGER manager = (LPD3DXEFFECTSTATEMANAGER)0xdeadbeef;
ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2;
hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
@ -53,6 +54,31 @@ static void test_create_effect_and_pool(IDirect3DDevice9 *device)
hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base);
ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
hr = effect->lpVtbl->GetStateManager(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetStateManager failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!manager, "GetStateManager failed, got %p\n", manager);
/* this works, but it is not recommended! */
hr = effect->lpVtbl->SetStateManager(effect, (LPD3DXEFFECTSTATEMANAGER) device);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(manager != NULL, "GetStateManager failed\n");
IDirect3DDevice9_AddRef(device);
count = IDirect3DDevice9_Release(device);
ok(count == 4, "Release failed, got %u, expected 4\n", count);
count = IUnknown_Release(manager);
ok(count == 3, "Release failed, got %u, expected 3\n", count);
hr = effect->lpVtbl->SetStateManager(effect, NULL);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!pool, "GetPool failed, got %p\n", pool);