d3dx9_36/tests: Make sure NaN and negative NaN have the correct sign bits.
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@ -2219,7 +2219,9 @@ static void test_D3DXVec_Array(void)
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static void test_D3DXFloat_Array(void)
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{
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static const float z = 0.0f;
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float nnan = 0.0f/z;
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/* Compilers set different sign bits on 0.0 / 0.0, pick the right ones for NaN and -NaN */
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float tmpnan = 0.0f/z;
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float nnan = copysignf(1, tmpnan) < 0.0f ? tmpnan : -tmpnan;
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float nan = -nnan;
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unsigned int i;
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void *out = NULL;
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