d3dx9: Implemented tests for ID3DXLine's Begin and End methods.
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@ -19,13 +19,54 @@
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#include "wine/test.h"
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#include "d3dx9.h"
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#define admitted_error 0.0001f
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#define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) ))
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static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
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{
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int i, j;
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error)
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return FALSE;
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}
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}
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return TRUE;
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}
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#define expect_mat(expectedmat, gotmat) \
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do { \
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const D3DXMATRIX *__m1 = (expectedmat); \
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const D3DXMATRIX *__m2 = (gotmat); \
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ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
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"Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
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U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
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U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
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U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
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U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
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U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
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U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
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U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
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U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
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} while(0)
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static void test_create_line(IDirect3DDevice9* device)
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{
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HRESULT hr;
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LPD3DXLINE line = NULL;
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LPDIRECT3DDEVICE9 return_device;
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D3DXMATRIX world, identity, result;
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FLOAT r11, r12, r13, r14;
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ULONG ref;
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/* Arbitrary values for matrix tests. */
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r11 = 0.1421; r12 = 0.2114; r13 = 0.8027; r14 = 0.4587;
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hr = D3DXCreateLine(NULL, &line);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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@ -47,6 +88,27 @@ static void test_create_line(IDirect3DDevice9* device)
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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ok(return_device == device, "Expected line device %p, got %p\n", device, return_device);
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D3DXMatrixIdentity(&world);
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D3DXMatrixIdentity(&identity);
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world._11 = r11; world._12 = r12; world._13 = r13; world._14 = r14;
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hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &world);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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hr = ID3DXLine_Begin(line);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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expect_mat(&identity, &result);
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hr = ID3DXLine_End(line);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &result);
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ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
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expect_mat(&world, &result);
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ref = IDirect3DDevice9_Release(return_device);
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ok(ref == 2, "Got %x references to device %p, expected 2\n", ref, return_device);
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