Commit Graph

630 Commits

Author SHA1 Message Date
Józef Kucia 8929be2c23 d3d10core/tests: Add test for invalid RTV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 22:52:50 +09:00
Józef Kucia 09dbd7bef8 d3d10core/tests: Add test for invalid SRV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-17 22:52:48 +09:00
Józef Kucia d048d5c201 d3d10core/tests: Add test for texturing with custom shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-10 20:34:04 +09:00
Józef Kucia cd0a3c23a1 d3d10core/tests: Add more tests for creating depth stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-10 20:34:04 +09:00
Józef Kucia e9ac14596b d3d10core/tests: Add more tests for creating render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-10 20:34:04 +09:00
Michael Stefaniuc 7c0d79770d d3d10core/tests: Use wine_dbgstr_rect() to print RECTs.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-10 20:34:03 +09:00
Józef Kucia 026d5839ba d3d11: Normalize SRV descriptions for remaining view dimensions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-09 21:56:55 +09:00
Józef Kucia cc9b4d8a9e d3d10core/tests: Add more tests for creating shader resource views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-09 21:56:40 +09:00
Józef Kucia 696cd4bdf1 d3d11: Normalize more fields in SRV descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-06 22:18:53 +09:00
Józef Kucia 2f7c316888 wined3d: Allow creating render targets for some _UNORM/_SNORM formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:55 +09:00
Józef Kucia 442fb186e1 d3d10core/tests: Add test for NULL sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 22:24:40 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia 3bac75c040 wined3d: Add support for NULL sampler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Józef Kucia 40e36b79ee d3d10core/tests: Add test for input assembler.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-01 22:12:32 +09:00
Józef Kucia 58774533a3 d3d10core/tests: Add test for SM4 breakc instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 22:14:52 +09:00
Józef Kucia 2ad46661e7 d3d10core/tests: Add test for SM4 if instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:05:13 +09:00
Alistair Leslie-Hughes 73d0328be7 d3d10core/tests: Added DXGI_FORMAT_R16_TYPELESS D3D11_BIND_DEPTH_STENCIL test.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-25 22:04:37 +09:00
Józef Kucia 7b5c0e7a30 d3d10core/tests: Add test showing that inputs aren't matched with outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:22 +09:00
Józef Kucia 58c01b392c d3d10core/tests: Add more tests for accessing unbound resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-23 19:24:09 +09:00
Józef Kucia 9eef3c90ca d3d10core/tests: Add create_buffer() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-21 00:53:52 +09:00
Józef Kucia 9dde91cb24 d3d10core/tests: Add tests for accessing unbound 2d array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:38 +09:00
Józef Kucia 79aff3067a d3d10core/tests: Add tests for sampling from 2d array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-19 20:26:34 +09:00
Józef Kucia c653dbd1b4 d3d10core/tests: Use D3D10 enum values instead of D3D11 ones.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:39:09 +09:00
Józef Kucia 856c913d05 d3d10core/tests: Use abbreviations for long D3D10 enum value names.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:39:07 +09:00
Józef Kucia 4a86e3d497 d3d11: Accept DXGI_FORMAT_UNKNOWN as format in view descriptions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:39:03 +09:00
Józef Kucia 445ed18b72 d3d11: Fix default view descriptions for 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:46 +09:00
Józef Kucia ae78672d25 d3d10core/tests: Add tests for 2D texture RTVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:36 +09:00
Józef Kucia 938545c61c d3d10core/tests: Check all sub-resources in check_texture_* functions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-17 21:01:34 +09:00
Józef Kucia 64014ae3ed wined3d: Add "layer_count" parameter to wined3d_texture_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Alistair Leslie-Hughes 232834a572 d3d11: Support NULL views in d3d10_device_ClearRenderTargetView().
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:43 +09:00
Alistair Leslie-Hughes 75ef613e82 d3d11: Support NULL views in d3d10_device_ClearDepthStencilView().
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-18 15:07:39 +09:00
Józef Kucia 28f4b696ac d3d10core/tests: Test creating 2D array texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-09 12:18:39 +09:00
Józef Kucia a0d54ccf61 d3d10core/tests: Test creating 2D array textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-09 12:18:35 +09:00
Józef Kucia b3b4a943dd d3d10core/tests: Add more tests for texture data initialization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-09 12:18:31 +09:00
Stefan Dösinger 3272e49984 d3d10core/tests: Remove dead code.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-06 12:50:20 +09:00
Józef Kucia f0766c49ef d3d10core/tests: Add test for ID3D10Device_CreateQuery().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-05 21:37:32 +09:00
Matteo Bruni b2dcc1007a d3d10core/tests: Add a test for DXGI_FORMAT_A8_UNORM textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:44 +09:00
Józef Kucia ceed14231b d3d10core/tests: Add test for ClearRenderTargetView().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-23 23:35:40 +09:00
Józef Kucia 4037b48a4c d3d10core/tests: Test render to depth texture.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 23:51:32 +09:00
Józef Kucia aaf36fb7b0 d3d10core/tests: Add test for copying buffer resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-22 00:36:29 +09:00
Józef Kucia 3939dae06d d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:43 +09:00
Matteo Bruni fcc8553d8b d3d10core: Add feature level support.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia 57d0a872f3 d3d10core/tests: Add test for ClearDepthStencilView().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:46:08 +09:00
Józef Kucia 4a8b305ed7 d3d10core/tests: Add more create texture tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:38 +09:00
Józef Kucia f1c58a93af d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:34 +09:00
Józef Kucia d4c9ba8427 d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:45:23 +09:00
Józef Kucia 69433d2319 d3d10core/tests: Introduce draw_quad().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:39 +09:00
Józef Kucia 67ba537f77 d3d10core/tests: Introduce d3d10core_test_context for visual tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-11 20:23:37 +09:00
Józef Kucia 07ce50d864 d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:10:57 +09:00
Józef Kucia 1e5f819cee d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-08 11:10:51 +09:00
Józef Kucia 08ba886c72 d3d10core/tests: Remove unnecessary explicit array sizes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 20:55:26 +09:00
Józef Kucia 6e7fe14ba5 d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-04 20:55:01 +09:00
Józef Kucia 90589e697e d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:06 +09:00
Józef Kucia 08731933d2 d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-03 22:29:06 +09:00
Józef Kucia 28c04a64f6 d3d10core/tests: Viewport properties are integers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 23:30:42 +09:00
Józef Kucia 9e9b51f1b1 d3d10core/tests: Port test_multiple_render_targets() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 23:30:40 +09:00
Józef Kucia 3ab957d19c d3d10core/tests: Introduce check_texture_color().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 21:34:59 +09:00
Józef Kucia 7244ad3c72 d3d10core/tests: Port test_create_typeless_resource() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 21:34:55 +09:00
Stefan Dösinger 402ffb9c60 d3d10core/tests: Test swapchain buffer cycling.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Charles Davis 65999e26b2 d3d10core/tests: Silence absolute value warnings (Clang).
Signed-off-by: Charles Davis <cdavis5x@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-24 10:31:47 +09:00
Matteo Bruni 5571158ed5 d3d10core/tests: Test relative addressing in constant buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 01:17:25 +09:00
Józef Kucia 88567dfe80 d3d10core/tests: Add test for sRGB textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-09 00:37:25 +09:00
Matteo Bruni 054ca9d7ca d3d10core/tests: Test the creation of textures with invalid multisample settings.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:12 +09:00
Matteo Bruni be669c32fe d3d10core/tests: Add a test for CheckMultisampleQualityLevels().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:10 +09:00
Matteo Bruni 3d95b4c79d d3d11: Implement d3d10_device_CheckMultisampleQualityLevels().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-05 20:35:03 +09:00
Józef Kucia 70c081796f d3d10core/tests: Add test for SM4 sample_b instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-03 21:57:11 +09:00
Józef Kucia 97fb21c592 d3d10core/tests: Add test for integer textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-26 22:32:41 +09:00
Józef Kucia 50a8d3f6d2 d3d10core/tests: Port test_copy_subresource_region() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-22 01:26:18 +09:00
Józef Kucia f26e13f38f d3d10core/tests: Extend test for ID3D10Device::UpdateSubresource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-20 21:18:48 +09:00
Józef Kucia dd294410bb d3d10core/tests: Add test for SM4 resinfo instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-19 00:11:03 +09:00
Stefan Dösinger c447e691b9 d3d10core/tests: Viewport properties are integers.
Shuts up an MSVC warning. Note that in d3d11 those members are FLOATs.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:24 +09:00
Stefan Dösinger f37472ae21 d3d10core/tests: Multisampled render targets are zeroed on creation.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:13 +09:00
Józef Kucia a8f9d0e1fb d3d10core/tests: Add test for block-compressed textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:28 +09:00
Józef Kucia 68ba8f9037 d3d10core/tests: Add test for SM4 ld instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:37 +01:00
Józef Kucia be820ecc25 d3d10core/tests: Add test for SM4 sample_l instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:13 +01:00
Francois Gouget 413c6f60cf Assorted spelling fixes.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-02 12:59:52 +09:00
Alistair Leslie-Hughes 5269fdce2c d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-26 00:12:53 +09:00
Józef Kucia c9ea266c01 d3d10core/tests: Avoid multiple readbacks of backbuffer texture.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:02 +09:00
Józef Kucia 773e3fc993 d3d10core/tests: Fix typo.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-10 19:42:07 +09:00
Józef Kucia 2728569d93 d3d10core/tests: Extend test_create_predicate().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-27 21:42:39 +09:00
Józef Kucia 8b0b82a580 d3d/tests: Check that device implements IDXGIDevice1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-26 23:03:37 +09:00
Józef Kucia 33127703bf d3d10core/tests: Port test_device_interfaces() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:36 +09:00
Józef Kucia dcdef7effc d3d10core/tests: Check that blend states implement ID3D10BlendState1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:34 +09:00
Józef Kucia 0ce1d59a80 d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:39 +09:00
Józef Kucia 4c9fd0286f d3d10core/tests: Test conversion from D3D10_SAMPLER_DESC to D3D11_SAMPLER_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 23:35:21 +09:00
Józef Kucia 5f2e825b53 d3d10core/tests: Use full name of structure field in ok() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-09 20:55:44 +09:00
Józef Kucia a80902084f d3d10core/tests: Test conversion from D3D10_BLEND_DESC to D3D11_BLEND_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:01:09 +09:00
Józef Kucia b27efb4bdf d3d10core/tests: Add test for geometry shader to test_create_shaders().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:26:22 +09:00
Józef Kucia 44293175a3 d3d10core/tests: Check that shaders implement d3d11 interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:26:18 +09:00
Józef Kucia 17ad42fcf5 d3d10core/tests: Check that private data is shared between d3d10 and d3d11 interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:24:52 +09:00
Józef Kucia 5b0fb73c1b d3d10core/tests: Use 'd3d10core_test' as window name in test_scissor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:23:54 +09:00
Józef Kucia 6d916dc3e5 d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView. 2015-09-14 22:30:50 +09:00
Józef Kucia c32def6c41 d3d10core/tests: Check that render target view implements ID3D11RenderTargetView. 2015-09-14 22:30:48 +09:00
Józef Kucia fbf7b84d10 d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11. 2015-09-14 22:30:45 +09:00
Józef Kucia d7af6664ac d3d10core/tests: Port test_buffer_interfaces() from d3d11. 2015-09-07 20:07:59 +09:00
Józef Kucia f9ecce38ef d3d10core/tests: Port test_texture2d_interfaces() from d3d11. 2015-09-01 20:59:17 +09:00
Józef Kucia adaf08d178 d3d10core/tests: Use win_skip() instead of skip(). 2015-08-31 20:13:27 +09:00
Henri Verbeet 662cfd4144 d3d10core: Get rid of some redundant includes.
d3d11.h includes d3d10_1.h, which includes d3d10.h.
2015-08-25 21:13:24 +09:00
Józef Kucia 66b2d96a69 d3d10core/tests: Add test for device feature level. 2015-08-24 20:46:09 +09:00
Józef Kucia a9cb14dd71 d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
Józef Kucia 2d13e0f10c d3d11: Add ID3D11Device stub interface. 2015-08-21 21:48:31 +09:00
Józef Kucia 1cb7878beb d3d10core: Do not use '\n' in the middle of TRACEs. 2015-08-18 18:34:43 +09:00
Henri Verbeet 62a02a047f d3d10core: Implement d3d10_device_UpdateSubresource(). 2015-08-18 18:28:47 +09:00
Henri Verbeet 63d279430d d3d10core: Add locking around wined3d calls. 2015-08-13 15:03:57 +09:00
Józef Kucia 96322fbefc d3d10core/tests: Fix copy-paste mistake. 2015-08-13 14:58:56 +09:00
Henri Verbeet 82dffc9567 d3d10core: Ensure the information we return in d3d10_texture2d_GetDesc() is current. 2015-08-06 23:36:01 +09:00
Henri Verbeet 4a843f2826 dxgi: Implement dxgi_surface_GetDesc() on top of wined3d. 2015-08-06 23:36:01 +09:00
Henri Verbeet 7f416ff339 wined3d: Validate "data" in buffer_init(). 2015-07-31 12:08:53 +02:00
Henri Verbeet 62454ae71d wined3d: Validate "data" in wined3d_texture_upload_data(). 2015-07-31 12:08:49 +02:00
Henri Verbeet e2c0c611d4 d3d10core: Implement d3d10_device_CopySubresourceRegion(). 2015-07-20 11:50:27 +02:00
Henri Verbeet 8dd93c7e33 d3d10core: Translate d3d10 usage to wined3d usage for buffers. 2015-06-16 16:48:58 +09:00
Henri Verbeet 39fc855316 d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind). 2015-04-29 12:24:43 +09:00
Henri Verbeet 0a12107604 d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind). 2015-04-29 12:24:40 +09:00
Henri Verbeet f35cc97911 d3d10core/tests: Port the d3d9 vPos test to d3d10. 2015-03-31 18:49:28 +09:00
Henri Verbeet e72845e648 d3d10core/tests: Add a test for D3D10_APPEND_ALIGNED_ELEMENT. 2015-03-24 17:41:20 +09:00
Henri Verbeet 010ff106dd d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet df16cb2cfe d3d10core/tests: Fix a typo in shader source in test_clear_state(). 2015-03-20 21:32:06 +09:00
Henri Verbeet 777ae5b7c5 d3d10core: Implement d3d10_shader_resource_view_GetPrivateData(). 2015-03-13 21:57:27 +09:00
Henri Verbeet 171d61a06a d3d10core: Implement d3d10_shader_resource_view_SetPrivateDataInterface(). 2015-03-13 21:57:27 +09:00
Henri Verbeet b0da585aeb d3d10core: Implement d3d10_shader_resource_view_SetPrivateData(). 2015-03-13 21:57:26 +09:00
Henri Verbeet 57c76e10e0 d3d10core: Implement d3d10_rendertarget_view_GetPrivateData(). 2015-03-13 00:28:17 +09:00
Henri Verbeet 656be74d13 d3d10core: Implement d3d10_rendertarget_view_SetPrivateDataInterface(). 2015-03-13 00:28:17 +09:00
Henri Verbeet c81446a7cc d3d10core: Implement d3d10_depthstencil_view_GetPrivateData(). 2015-03-13 00:28:16 +09:00
Henri Verbeet 3c65bff802 d3d10core: Implement d3d10_rendertarget_view_SetPrivateData(). 2015-03-13 00:28:16 +09:00
Henri Verbeet c3fab65647 d3d10core: Implement d3d10_depthstencil_view_SetPrivateDataInterface(). 2015-03-13 00:28:15 +09:00
Henri Verbeet 4a965589a6 d3d10core: Implement d3d10_depthstencil_view_SetPrivateData(). 2015-03-11 22:10:24 +09:00
Henri Verbeet c840645bc2 d3d10core: Implement d3d10_texture3d_GetPrivateData(). 2015-03-11 22:10:22 +09:00
Henri Verbeet 2d96cefbb7 d3d10core: Implement d3d10_texture3d_SetPrivateDataInterface(). 2015-03-11 22:10:20 +09:00
Henri Verbeet 721d399038 d3d10core: Implement d3d10_texture3d_SetPrivateData(). 2015-03-11 22:10:19 +09:00
Henri Verbeet f205b413f4 d3d10core: Implement d3d10_sampler_state_GetPrivateData(). 2015-03-11 22:10:16 +09:00
Henri Verbeet 5b5498a8b4 d3d10core: Implement d3d10_sampler_state_SetPrivateDataInterface(). 2015-03-10 21:37:22 +09:00
Henri Verbeet 21d94883bc d3d10core: Implement d3d10_sampler_state_SetPrivateData(). 2015-03-10 21:37:20 +09:00
Henri Verbeet 3b2c28d8cf d3d10core: Implement d3d10_rasterizer_state_GetPrivateData(). 2015-03-10 21:37:04 +09:00
Henri Verbeet da48976de9 d3d10core: Implement d3d10_rasterizer_state_SetPrivateDataInterface(). 2015-03-10 21:37:02 +09:00
Henri Verbeet 7531acd360 d3d10core: Implement d3d10_rasterizer_state_SetPrivateData(). 2015-03-10 21:36:59 +09:00
Henri Verbeet 11b4200012 d3d10core: Implement d3d10_depthstencil_state_GetPrivateData(). 2015-03-09 22:07:34 +09:00
Henri Verbeet f8656657fc d3d10core: Implement d3d10_depthstencil_state_SetPrivateDataInterface(). 2015-03-09 22:07:32 +09:00
Henri Verbeet 5cb14ba454 d3d10core: Implement d3d10_depthstencil_state_SetPrivateData(). 2015-03-09 22:07:30 +09:00
Henri Verbeet 3aafb12c78 d3d10core: Implement d3d10_blend_state_GetPrivateData(). 2015-03-09 22:07:28 +09:00
Henri Verbeet e6aabcd716 d3d10core: Implement d3d10_blend_state_SetPrivateDataInterface(). 2015-03-09 22:07:26 +09:00
Henri Verbeet 2971a92840 d3d10core: Implement d3d10_blend_state_SetPrivateData(). 2015-02-27 20:30:30 +09:00
Henri Verbeet 8204919828 d3d10core: Implement d3d10_pixel_shader_GetPrivateData(). 2015-02-27 20:30:28 +09:00
Henri Verbeet ed0c1c2ad5 d3d10core: Implement d3d10_pixel_shader_SetPrivateDataInterface(). 2015-02-27 20:30:26 +09:00
Henri Verbeet cae40a1653 d3d10core: Implement d3d10_pixel_shader_SetPrivateData(). 2015-02-27 20:30:23 +09:00
Henri Verbeet 6cd05c38a8 d3d10core: Implement d3d10_geometry_shader_GetPrivateData(). 2015-02-27 20:30:20 +09:00
Henri Verbeet e0e909ec48 d3d10core: Implement d3d10_geometry_shader_SetPrivateDataInterface(). 2015-02-26 20:09:22 +09:00
Henri Verbeet 450a3fbfc2 d3d10core: Implement d3d10_geometry_shader_SetPrivateData(). 2015-02-26 20:09:20 +09:00
Henri Verbeet 4345219274 d3d10core: Implement d3d10_vertex_shader_GetPrivateData(). 2015-02-26 20:09:17 +09:00
Henri Verbeet e8dc68a8e4 d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface(). 2015-02-26 20:09:15 +09:00
Henri Verbeet fe06bb1492 d3d10core: Implement d3d10_vertex_shader_SetPrivateData(). 2015-02-26 20:09:12 +09:00
Henri Verbeet 7c8f053880 d3d10core: Implement d3d10_input_layout_GetPrivateData(). 2015-02-25 20:35:27 +09:00
Henri Verbeet e30032a64d d3d10core: Implement d3d10_input_layout_SetPrivateDataInterface(). 2015-02-25 20:35:26 +09:00
Henri Verbeet 2ffa29d660 d3d10core: Implement d3d10_input_layout_SetPrivateData(). 2015-02-25 20:35:26 +09:00
Henri Verbeet e7c892850b d3d10core: Implement d3d10_buffer_GetPrivateData(). 2015-02-25 20:35:26 +09:00
Henri Verbeet 3cf80b7fb7 d3d10core: Implement d3d10_buffer_SetPrivateDataInterface(). 2015-02-25 20:35:25 +09:00
Henri Verbeet 0d59cba5c9 d3d10core: Implement d3d10_buffer_SetPrivateData(). 2015-02-24 12:36:11 +09:00
Henri Verbeet 5dfb4c1266 d3d10core: Implement d3d10_query_GetPrivateData(). 2015-02-24 12:36:09 +09:00
Henri Verbeet 9c97e156e8 d3d10core: Implement d3d10_query_SetPrivateDataInterface(). 2015-02-24 12:36:07 +09:00
Henri Verbeet 14643cf8d4 d3d10core: Implement d3d10_query_SetPrivateData(). 2015-02-24 12:36:05 +09:00
Henri Verbeet e5dd9b2a18 d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
Henri Verbeet 21da7be665 d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface(). 2015-02-24 12:36:00 +09:00
Henri Verbeet c2e6a7d0b1 d3d10core: Implement d3d10_texture2d_SetPrivateData(). 2015-02-24 12:35:57 +09:00
Henri Verbeet 34f4c407b2 d3d10core: Implement d3d10_device_GetPrivateData(). 2015-02-24 12:35:54 +09:00
Henri Verbeet 7f7844a79d d3d10core: Implement d3d10_device_SetPrivateDataInterface(). 2015-02-24 12:35:51 +09:00
Henri Verbeet c9fd72d80c d3d10core: Implement d3d10_device_SetPrivateData(). 2015-02-24 12:35:46 +09:00
Henri Verbeet e46bdc28f6 d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D(). 2015-02-18 23:21:46 +09:00
Henri Verbeet 58896c610f d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
At this point it doesn't really add anything anymore.
2015-02-18 23:21:43 +09:00
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Henri Verbeet 6b4623008f d3d10core/tests: Add a basic texturing test. 2015-01-19 14:31:43 +01:00
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
Henri Verbeet 4b480f5519 wined3d: Introduce struct wined3d_sampler_desc. 2015-01-15 17:24:32 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet c0cb43311b d3d10core: Calculate the texture level count before texture creation. 2014-12-10 19:32:16 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
André Hentschel 5ddc53f30e d3d10core: Remove unused struct (Clang). 2014-11-25 13:47:11 +01:00
Henri Verbeet 1c116c3527 d3d10core/tests: Port alpha_test() to d3d10core. 2014-11-17 19:30:40 +09:00
Henri Verbeet ed9188c4f8 d3d10core: Set wined3d state in d3d10_device_OMSetBlendState(). 2014-11-04 16:54:37 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Henri Verbeet cab0d8ca31 d3d10core/tests: Add a test for ID3D10Device_ClearState(). 2014-11-03 20:31:41 +09:00
Henri Verbeet a0c6cdd5c9 d3d10core: Implement d3d10_device_ClearState(). 2014-11-03 20:31:29 +09:00
Johannes Brandstätter db2e44a9bc d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
André Hentschel 8a7d4c7f22 d3d10core: Fix out of bounds access (Coverity). 2014-09-22 21:21:56 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet 686546b6d3 d3d10core: Create wined3d queries for queries. 2014-09-19 10:49:02 +02:00
Henri Verbeet f50e543c7a d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK. 2014-09-18 13:06:40 +02:00
Henri Verbeet 0ed857fdcc d3d10core: Set the initial blend factors to 1.0f. 2014-09-18 13:06:37 +02:00
Henri Verbeet f06a57f678 d3d10core: Implement d3d10_device_PSGetShaderResources(). 2014-09-17 11:05:08 +02:00
Henri Verbeet 8080212f43 d3d10core: Implement d3d10_device_PSSetShaderResources(). 2014-09-17 11:05:05 +02:00
Henri Verbeet 354a6d4e2c d3d10core: Implement d3d10_device_GSGetShaderResources(). 2014-09-17 11:05:01 +02:00
Henri Verbeet 9c3266fe1d d3d10core: Implement d3d10_device_GSSetShaderResources(). 2014-09-17 11:04:58 +02:00
Henri Verbeet 482e5f589b d3d10core: Implement d3d10_device_VSGetShaderResources(). 2014-09-17 11:04:54 +02:00
Henri Verbeet 1e434b52d0 d3d10core: Implement d3d10_device_VSSetShaderResources(). 2014-09-16 12:24:59 +02:00
Henri Verbeet e01d207699 d3d10core: Create wined3d views for shader resource views. 2014-09-16 12:24:50 +02:00
Henri Verbeet 204ffe15a6 d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets(). 2014-09-01 20:26:34 +02:00
Henri Verbeet d276bde09c d3d10core/tests: Add a basic scissoring test. 2014-09-01 20:26:23 +02:00
Henri Verbeet 1cccd02428 d3d10core: Set wined3d state in d3d10_device_RSSetState().
At some point we'll probably want to switch to using state objects inside
wined3d, although that would require some changes to the other users of
wined3d as well.
2014-09-01 13:12:52 +02:00