d3d10core: Implement d3d10_vertex_shader_GetPrivateData().

This commit is contained in:
Henri Verbeet 2015-02-26 10:11:33 +01:00 committed by Alexandre Julliard
parent e8dc68a8e4
commit 4345219274
1 changed files with 4 additions and 2 deletions

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@ -200,10 +200,12 @@ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,