d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1143,6 +1143,22 @@ static void test_create_shader_resource_view(void)
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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ID3D10ShaderResourceView_Release(srview);
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srv_desc.Format = DXGI_FORMAT_UNKNOWN;
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, &srv_desc, &srview);
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ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
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memset(&srv_desc, 0, sizeof(srv_desc));
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ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
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todo_wine ok(srv_desc.Format == texture_desc.Format, "Got unexpected format %#x.\n", srv_desc.Format);
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ok(srv_desc.ViewDimension == D3D10_SRV_DIMENSION_TEXTURE2D,
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"Got unexpected view dimension %#x.\n", srv_desc.ViewDimension);
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ok(U(srv_desc).Texture2D.MostDetailedMip == 0, "Got unexpected MostDetailedMip %u.\n",
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U(srv_desc).Texture2D.MostDetailedMip);
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ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
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ID3D10ShaderResourceView_Release(srview);
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ID3D10Texture2D_Release(texture);
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refcount = ID3D10Device_Release(device);
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