d3d10core: Ensure the information we return in d3d10_texture2d_GetDesc() is current.
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@ -243,11 +243,26 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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{
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struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
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struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
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struct wined3d_resource_desc wined3d_desc;
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TRACE("iface %p, desc %p\n", iface, desc);
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*desc = This->desc;
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*desc = texture->desc;
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wined3d_mutex_lock();
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wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
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wined3d_mutex_unlock();
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/* FIXME: Resizing swapchain buffers can cause these to change. We'd like
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* to get everything from wined3d, but e.g. bind flags don't exist as such
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* there (yet). */
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
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desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
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? 1 : wined3d_desc.multisample_type;
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desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
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}
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static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
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