d3d10core: Ensure the information we return in d3d10_texture2d_GetDesc() is current.

This commit is contained in:
Henri Verbeet 2015-08-06 00:21:58 +02:00 committed by Alexandre Julliard
parent 4a843f2826
commit 82dffc9567
1 changed files with 17 additions and 2 deletions

View File

@ -243,11 +243,26 @@ static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT
static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
{
struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
struct wined3d_resource_desc wined3d_desc;
TRACE("iface %p, desc %p\n", iface, desc);
*desc = This->desc;
*desc = texture->desc;
wined3d_mutex_lock();
wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
wined3d_mutex_unlock();
/* FIXME: Resizing swapchain buffers can cause these to change. We'd like
* to get everything from wined3d, but e.g. bind flags don't exist as such
* there (yet). */
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
? 1 : wined3d_desc.multisample_type;
desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
}
static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =