d3d10core/tests: Remove dead code.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2016-04-05 18:24:25 +02:00 committed by Alexandre Julliard
parent e510212626
commit 3272e49984
1 changed files with 0 additions and 3 deletions

View File

@ -5679,7 +5679,6 @@ static void test_swapchain_flip(void)
DWORD color;
HWND window;
HRESULT hr;
UINT count;
static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
{
@ -5919,8 +5918,6 @@ static void test_swapchain_flip(void)
ID3D10Texture2D_Release(backbuffer_2);
IDXGISwapChain_Release(swapchain);
hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count);
ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);