d3d10core/tests: Remove dead code.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5679,7 +5679,6 @@ static void test_swapchain_flip(void)
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DWORD color;
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HWND window;
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HRESULT hr;
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UINT count;
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static const D3D10_INPUT_ELEMENT_DESC layout_desc[] =
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{
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@ -5919,8 +5918,6 @@ static void test_swapchain_flip(void)
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ID3D10Texture2D_Release(backbuffer_2);
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IDXGISwapChain_Release(swapchain);
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hr = ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &count);
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ok(SUCCEEDED(hr), "Failed to get quality levels, hr %#x.\n", hr);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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