d3d10core: Implement d3d10_texture3d_SetPrivateData().
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@ -107,6 +107,7 @@ struct d3d10_texture3d
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ID3D10Texture3D ID3D10Texture3D_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_texture *wined3d_texture;
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D3D10_TEXTURE3D_DESC desc;
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ID3D10Device1 *device;
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@ -404,6 +404,9 @@ static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
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static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
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{
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struct d3d10_texture3d *texture = parent;
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wined3d_private_store_cleanup(&texture->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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@ -449,10 +452,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
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@ -567,6 +572,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
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texture->refcount = 1;
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wined3d_private_store_init(&texture->private_store);
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texture->desc = *desc;
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wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
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@ -587,6 +593,7 @@ HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_devic
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&d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&texture->private_store);
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return hr;
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}
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texture->desc.MipLevels = levels;
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