d3d10core/tests: Extend test_create_predicate().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1788,25 +1788,41 @@ static void test_create_rasterizer_state(void)
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static void test_create_predicate(void)
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{
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static const D3D10_QUERY other_queries[] =
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{
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D3D10_QUERY_EVENT,
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D3D10_QUERY_OCCLUSION,
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D3D10_QUERY_TIMESTAMP,
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D3D10_QUERY_TIMESTAMP_DISJOINT,
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D3D10_QUERY_PIPELINE_STATISTICS,
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D3D10_QUERY_SO_STATISTICS,
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};
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ULONG refcount, expected_refcount;
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D3D10_QUERY_DESC query_desc;
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ID3D10Predicate *predicate;
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ID3D10Device *device, *tmp;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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skip("Failed to create device.\n");
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return;
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}
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hr = ID3D10Device_CreatePredicate(device, NULL, &predicate);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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query_desc.Query = D3D10_QUERY_OCCLUSION;
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query_desc.MiscFlags = 0;
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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for (i = 0; i < sizeof(other_queries) / sizeof(*other_queries); ++i)
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{
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query_desc.Query = other_queries[i];
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hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x for query type %u.\n", hr, other_queries[i]);
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}
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query_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
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expected_refcount = get_refcount((IUnknown *)device) + 1;
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@ -1821,6 +1837,10 @@ static void test_create_predicate(void)
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refcount = get_refcount((IUnknown *)device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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hr = ID3D10Predicate_QueryInterface(predicate, &IID_ID3D11Predicate, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Predicate should implement ID3D11Predicate.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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ID3D10Predicate_Release(predicate);
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query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE;
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