d3d10core/tests: Check that blend states implement ID3D10BlendState1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1435,6 +1435,7 @@ static void test_create_blend_state(void)
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D3D10_BLEND_DESC blend_desc;
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ID3D11Device *d3d11_device;
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ID3D10Device *device, *tmp;
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IUnknown *iface;
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unsigned int i;
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HRESULT hr;
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@ -1476,6 +1477,11 @@ static void test_create_blend_state(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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hr = ID3D10BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Blend state should implement ID3D10BlendState1.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D11Device.\n");
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