d3d11: Implement d3d10_device_CreateBlendState1().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-20 01:46:43 +02:00 committed by Alexandre Julliard
parent 0912adee67
commit 8c6faa29a5
1 changed files with 32 additions and 30 deletions

View File

@ -3566,47 +3566,57 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
ID3D11BlendState *d3d11_blend_state;
D3D11_BLEND_DESC d3d11_desc;
unsigned int i;
HRESULT hr;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, (D3D11_BLEND_DESC *)desc,
&d3d11_blend_state)))
return hr;
hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState1, (void **)blend_state);
ID3D11BlendState_Release(d3d11_blend_state);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
{
D3D10_BLEND_DESC1 d3d10_1_desc;
unsigned int i;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (!desc)
return E_INVALIDARG;
d3d11_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
d3d11_desc.IndependentBlendEnable = FALSE;
d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
d3d10_1_desc.IndependentBlendEnable = FALSE;
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
{
if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
|| desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
d3d11_desc.IndependentBlendEnable = TRUE;
d3d10_1_desc.IndependentBlendEnable = TRUE;
}
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
d3d11_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
d3d11_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
d3d11_desc.RenderTarget[i].DestBlend = desc->DestBlend;
d3d11_desc.RenderTarget[i].BlendOp = desc->BlendOp;
d3d11_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
d3d11_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
d3d11_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
d3d11_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
}
if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, &d3d11_desc, &d3d11_blend_state)))
return hr;
hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState, (void **)blend_state);
ID3D11BlendState_Release(d3d11_blend_state);
return hr;
return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
@ -3793,14 +3803,6 @@ static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *ifac
FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
{
FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
return E_NOTIMPL;
}
static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
{
FIXME("iface %p stub!\n", iface);