d3d11: Implement ID3D10BlendState1 interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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22c05cb59f
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0912adee67
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@ -279,11 +279,11 @@ struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *i
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HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
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void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
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/* ID3D11BlendState, ID3D10BlendState */
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/* ID3D11BlendState, ID3D10BlendState1 */
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struct d3d_blend_state
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{
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ID3D11BlendState ID3D11BlendState_iface;
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ID3D10BlendState ID3D10BlendState_iface;
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ID3D10BlendState1 ID3D10BlendState1_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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@ -3042,7 +3042,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
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TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
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iface, blend_state, blend_factor, sample_mask);
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if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
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if ((*blend_state = device->blend_state ? (ID3D10BlendState *)&device->blend_state->ID3D10BlendState1_iface : NULL))
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ID3D10BlendState_AddRef(*blend_state);
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wined3d_mutex_lock();
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memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
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@ -47,11 +47,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendSta
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10BlendState)
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if (IsEqualGUID(riid, &IID_ID3D10BlendState1)
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|| IsEqualGUID(riid, &IID_ID3D10BlendState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10BlendState_AddRef(&state->ID3D10BlendState_iface);
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*object = &state->ID3D10BlendState_iface;
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ID3D10BlendState1_AddRef(&state->ID3D10BlendState1_iface);
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*object = &state->ID3D10BlendState1_iface;
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return S_OK;
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}
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@ -159,14 +160,14 @@ static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
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/* ID3D10BlendState methods */
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static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState *iface)
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static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState1 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState_iface);
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return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState1_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface,
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REFIID riid, void **object)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -176,7 +177,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta
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return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -185,7 +186,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -196,7 +197,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *iface, ID3D10Device **device)
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -205,7 +206,7 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState *ifac
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ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -216,7 +217,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendSta
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return d3d_get_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState1 *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -227,7 +228,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendSta
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return d3d_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState1 *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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@ -239,8 +240,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D1
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/* ID3D10BlendState methods */
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
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D3D10_BLEND_DESC *desc)
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
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@ -262,7 +262,16 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
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}
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}
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static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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memcpy(desc, &state->desc, sizeof(*desc));
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}
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static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_blend_state_QueryInterface,
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@ -275,13 +284,15 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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d3d10_blend_state_SetPrivateDataInterface,
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/* ID3D10BlendState methods */
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d3d10_blend_state_GetDesc,
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/* ID3D10BlendState1 methods */
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d3d10_blend_state_GetDesc1,
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};
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HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
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const D3D11_BLEND_DESC *desc)
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{
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state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->refcount = 1;
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wined3d_mutex_lock();
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wined3d_private_store_init(&state->private_store);
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@ -306,9 +317,9 @@ struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *ifac
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_blend_state_vtbl);
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assert(iface->lpVtbl == (ID3D10BlendStateVtbl *)&d3d10_blend_state_vtbl);
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return impl_from_ID3D10BlendState(iface);
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return impl_from_ID3D10BlendState((ID3D10BlendState1 *)iface);
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}
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/* ID3D11DepthStencilState methods */
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