d3d10core/tests: Port test_texture2d_interfaces() from d3d11.

This commit is contained in:
Józef Kucia 2015-09-01 00:27:31 +02:00 committed by Alexandre Julliard
parent 7889b17425
commit f9ecce38ef
1 changed files with 141 additions and 0 deletions

View File

@ -297,6 +297,146 @@ static void test_create_texture2d(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_texture2d_interfaces(void)
{
ID3D11Texture2D *d3d11_texture;
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
IDXGISurface *surface;
ID3D10Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const struct test
{
UINT bind_flags;
UINT misc_flags;
UINT expected_bind_flags;
UINT expected_misc_flags;
}
desc_conversion_tests[] =
{
{
D3D10_BIND_RENDER_TARGET, 0,
D3D11_BIND_RENDER_TARGET, 0
},
{
0, D3D10_RESOURCE_MISC_SHARED,
0, D3D11_RESOURCE_MISC_SHARED
},
};
if (!(device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 0;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Texture should implement ID3D11Texture2D.\n");
if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
win_skip("D3D11 is not available, skipping tests.\n");
ID3D10Device_Release(device);
return;
}
for (i = 0; i < sizeof(desc_conversion_tests) / sizeof(*desc_conversion_tests); ++i)
{
const struct test *current = &desc_conversion_tests[i];
D3D11_TEXTURE2D_DESC d3d11_desc;
ID3D11Device *d3d11_device;
desc.Width = 512;
desc.Height = 512;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = current->bind_flags;
desc.CPUAccessFlags = 0;
desc.MiscFlags = current->misc_flags;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
"Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D10Texture2D, skipping test %u.\n", i);
continue;
}
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
IDXGISurface_Release(surface);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i);
ID3D10Texture2D_Release(texture);
ID3D11Texture2D_GetDesc(d3d11_texture, &d3d11_desc);
ok(d3d11_desc.Width == desc.Width,
"Test %u: Got unexpected Width %u.\n", i, d3d11_desc.Width);
ok(d3d11_desc.Height == desc.Height,
"Test %u: Got unexpected Height %u.\n", i, d3d11_desc.Height);
ok(d3d11_desc.MipLevels == desc.MipLevels,
"Test %u: Got unexpected MipLevels %u.\n", i, d3d11_desc.MipLevels);
ok(d3d11_desc.ArraySize == desc.ArraySize,
"Test %u: Got unexpected ArraySize %u.\n", i, d3d11_desc.ArraySize);
ok(d3d11_desc.Format == desc.Format,
"Test %u: Got unexpected Format %u.\n", i, d3d11_desc.Format);
ok(d3d11_desc.SampleDesc.Count == desc.SampleDesc.Count,
"Test %u: Got unexpected SampleDesc.Count %u.\n", i, d3d11_desc.SampleDesc.Count);
ok(d3d11_desc.SampleDesc.Quality == desc.SampleDesc.Quality,
"Test %u: Got unexpected SampleDesc.Quality %u.\n", i, d3d11_desc.SampleDesc.Quality);
ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
"Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
ok(d3d11_desc.BindFlags == current->expected_bind_flags,
"Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
"Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
"Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
d3d11_device = NULL;
ID3D11Texture2D_GetDevice(d3d11_texture, &d3d11_device);
ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
ID3D11Device_Release(d3d11_device);
ID3D11Texture2D_Release(d3d11_texture);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_create_texture3d(void)
{
ULONG refcount, expected_refcount;
@ -3465,6 +3605,7 @@ START_TEST(device)
{
test_feature_level();
test_create_texture2d();
test_texture2d_interfaces();
test_create_texture3d();
test_create_depthstencil_view();
test_create_rendertarget_view();