d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11.
This commit is contained in:
parent
a161fb318b
commit
fbf7b84d10
|
@ -704,6 +704,74 @@ static void test_create_depthstencil_view(void)
|
|||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
static void test_depthstencil_view_interfaces(void)
|
||||
{
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
|
||||
D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc;
|
||||
ID3D11DepthStencilView *d3d11_dsview;
|
||||
D3D10_TEXTURE2D_DESC texture_desc;
|
||||
ID3D10DepthStencilView *dsview;
|
||||
ID3D10Texture2D *texture;
|
||||
ID3D10Device *device;
|
||||
ULONG refcount;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(device = create_device()))
|
||||
{
|
||||
skip("Failed to create device.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
texture_desc.Width = 512;
|
||||
texture_desc.Height = 512;
|
||||
texture_desc.MipLevels = 1;
|
||||
texture_desc.ArraySize = 1;
|
||||
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
texture_desc.SampleDesc.Count = 1;
|
||||
texture_desc.SampleDesc.Quality = 0;
|
||||
texture_desc.Usage = D3D10_USAGE_DEFAULT;
|
||||
texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL;
|
||||
texture_desc.CPUAccessFlags = 0;
|
||||
texture_desc.MiscFlags = 0;
|
||||
|
||||
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
|
||||
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
|
||||
|
||||
dsv_desc.Format = texture_desc.Format;
|
||||
dsv_desc.ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D;
|
||||
U(dsv_desc).Texture2D.MipSlice = 0;
|
||||
|
||||
hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, &dsv_desc, &dsview);
|
||||
ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
|
||||
|
||||
hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&d3d11_dsview);
|
||||
ID3D10DepthStencilView_Release(dsview);
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Depth stencil view should implement ID3D11DepthStencilView.\n");
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
ID3D11DepthStencilView_GetDesc(d3d11_dsview, &d3d11_dsv_desc);
|
||||
ok(d3d11_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d11_dsv_desc.Format);
|
||||
ok(d3d11_dsv_desc.ViewDimension == (D3D11_DSV_DIMENSION)dsv_desc.ViewDimension,
|
||||
"Got unexpected view dimension %u.\n", d3d11_dsv_desc.ViewDimension);
|
||||
ok(!d3d11_dsv_desc.Flags, "Got unexpected flags %#x.\n", d3d11_dsv_desc.Flags);
|
||||
ok(U(d3d11_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice,
|
||||
"Got unexpected mip slice %u.\n", U(d3d11_dsv_desc).Texture2D.MipSlice);
|
||||
|
||||
ID3D11DepthStencilView_Release(d3d11_dsview);
|
||||
}
|
||||
else
|
||||
{
|
||||
win_skip("D3D11 is not available.\n");
|
||||
}
|
||||
|
||||
ID3D10Texture2D_Release(texture);
|
||||
|
||||
refcount = ID3D10Device_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
}
|
||||
|
||||
static void test_create_rendertarget_view(void)
|
||||
{
|
||||
D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
|
||||
|
@ -3738,6 +3806,7 @@ START_TEST(device)
|
|||
test_create_texture3d();
|
||||
test_buffer_interfaces();
|
||||
test_create_depthstencil_view();
|
||||
test_depthstencil_view_interfaces();
|
||||
test_create_rendertarget_view();
|
||||
test_create_shader_resource_view();
|
||||
test_create_shader();
|
||||
|
|
Loading…
Reference in New Issue