diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index ebe50ccea54..e24cc942717 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -704,6 +704,74 @@ static void test_create_depthstencil_view(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_depthstencil_view_interfaces(void) +{ + D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc; + D3D10_DEPTH_STENCIL_VIEW_DESC dsv_desc; + ID3D11DepthStencilView *d3d11_dsview; + D3D10_TEXTURE2D_DESC texture_desc; + ID3D10DepthStencilView *dsview; + ID3D10Texture2D *texture; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device.\n"); + return; + } + + texture_desc.Width = 512; + texture_desc.Height = 512; + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.Usage = D3D10_USAGE_DEFAULT; + texture_desc.BindFlags = D3D10_BIND_DEPTH_STENCIL; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); + + dsv_desc.Format = texture_desc.Format; + dsv_desc.ViewDimension = D3D10_DSV_DIMENSION_TEXTURE2D; + U(dsv_desc).Texture2D.MipSlice = 0; + + hr = ID3D10Device_CreateDepthStencilView(device, (ID3D10Resource *)texture, &dsv_desc, &dsview); + ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr); + + hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&d3d11_dsview); + ID3D10DepthStencilView_Release(dsview); + ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, + "Depth stencil view should implement ID3D11DepthStencilView.\n"); + + if (SUCCEEDED(hr)) + { + ID3D11DepthStencilView_GetDesc(d3d11_dsview, &d3d11_dsv_desc); + ok(d3d11_dsv_desc.Format == dsv_desc.Format, "Got unexpected format %#x.\n", d3d11_dsv_desc.Format); + ok(d3d11_dsv_desc.ViewDimension == (D3D11_DSV_DIMENSION)dsv_desc.ViewDimension, + "Got unexpected view dimension %u.\n", d3d11_dsv_desc.ViewDimension); + ok(!d3d11_dsv_desc.Flags, "Got unexpected flags %#x.\n", d3d11_dsv_desc.Flags); + ok(U(d3d11_dsv_desc).Texture2D.MipSlice == U(dsv_desc).Texture2D.MipSlice, + "Got unexpected mip slice %u.\n", U(d3d11_dsv_desc).Texture2D.MipSlice); + + ID3D11DepthStencilView_Release(d3d11_dsview); + } + else + { + win_skip("D3D11 is not available.\n"); + } + + ID3D10Texture2D_Release(texture); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_create_rendertarget_view(void) { D3D10_RENDER_TARGET_VIEW_DESC rtv_desc; @@ -3738,6 +3806,7 @@ START_TEST(device) test_create_texture3d(); test_buffer_interfaces(); test_create_depthstencil_view(); + test_depthstencil_view_interfaces(); test_create_rendertarget_view(); test_create_shader_resource_view(); test_create_shader();