d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
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0a12107604
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@ -66,16 +66,17 @@ static ULONG STDMETHODCALLTYPE d3d10_query_AddRef(ID3D10Query *iface)
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static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
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{
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struct d3d10_query *This = impl_from_ID3D10Query(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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struct d3d10_query *query = impl_from_ID3D10Query(iface);
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ULONG refcount = InterlockedDecrement(&query->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", query, refcount);
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if (!refcount)
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{
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ID3D10Device1_Release(This->device);
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wined3d_private_store_cleanup(&This->private_store);
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HeapFree(GetProcessHeap(), 0, This);
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ID3D10Device1_Release(query->device);
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wined3d_query_decref(query->wined3d_query);
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wined3d_private_store_cleanup(&query->private_store);
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HeapFree(GetProcessHeap(), 0, query);
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}
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return refcount;
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