d3d10core: Implement d3d10_depthstencil_state_SetPrivateData().
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@ -263,6 +263,7 @@ struct d3d10_depthstencil_state
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ID3D10DepthStencilState ID3D10DepthStencilState_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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D3D10_DEPTH_STENCIL_DESC desc;
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struct wine_rb_entry entry;
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ID3D10Device1 *device;
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@ -236,6 +236,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
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struct d3d10_device *device = impl_from_ID3D10Device(state->device);
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wine_rb_remove(&device->depthstencil_states, &state->desc);
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ID3D10Device1_Release(state->device);
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wined3d_private_store_cleanup(&state->private_store);
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HeapFree(GetProcessHeap(), 0, state);
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}
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@ -266,10 +267,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
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@ -312,11 +315,13 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
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{
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state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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state->refcount = 1;
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wined3d_private_store_init(&state->private_store);
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state->desc = *desc;
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if (wine_rb_put(&device->depthstencil_states, desc, &state->entry) == -1)
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{
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ERR("Failed to insert depthstencil state entry.\n");
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wined3d_private_store_cleanup(&state->private_store);
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return E_FAIL;
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}
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