d3d10core/tests: Add tests for accessing unbound 2d array textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-05-19 10:49:41 +02:00 committed by Alexandre Julliard
parent e87d51fe5d
commit 9dde91cb24
1 changed files with 23 additions and 11 deletions

View File

@ -4450,6 +4450,8 @@ static void test_texture(void)
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.0f, blue_colors},
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 3.1f, blue_colors},
{&ps_sample_2d_array, &array_2d_texture, POINT, 0.0f, 0.0f, MIP_MAX, 9.0f, blue_colors},
{&ps_sample_2d_array, NULL, POINT, 0.0f, 0.0f, 0.0f, 0.0f, zero_colors},
{&ps_sample_2d_array, NULL, POINT, 0.0f, 0.0f, MIP_MAX, 0.0f, zero_colors},
#undef POINT
#undef POINT_LINEAR
#undef MIP_MAX
@ -4524,17 +4526,25 @@ static void test_texture(void)
current_texture = test->texture;
texture_desc.Width = current_texture->width;
texture_desc.Height = current_texture->height;
texture_desc.MipLevels = current_texture->miplevel_count;
texture_desc.ArraySize = current_texture->array_size;
texture_desc.Format = current_texture->format;
if (current_texture)
{
texture_desc.Width = current_texture->width;
texture_desc.Height = current_texture->height;
texture_desc.MipLevels = current_texture->miplevel_count;
texture_desc.ArraySize = current_texture->array_size;
texture_desc.Format = current_texture->format;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
}
else
{
texture = NULL;
srv = NULL;
}
ID3D10Device_PSSetShaderResources(device, 0, 1, &srv);
}
@ -4577,9 +4587,11 @@ static void test_texture(void)
}
release_texture_readback(&rb);
}
ID3D10ShaderResourceView_Release(srv);
if (srv)
ID3D10ShaderResourceView_Release(srv);
ID3D10SamplerState_Release(sampler);
ID3D10Texture2D_Release(texture);
if (texture)
ID3D10Texture2D_Release(texture);
ID3D10PixelShader_Release(ps);
ID3D10Buffer_Release(cb);