d3d11: Support NULL views in d3d10_device_ClearRenderTargetView().

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2016-04-17 19:07:56 +02:00 committed by Alexandre Julliard
parent 75ef613e82
commit 232834a572
2 changed files with 12 additions and 0 deletions

View File

@ -6079,6 +6079,7 @@ static void test_clear_render_target_view(void)
{
static const DWORD expected_color = 0xbf4c7f19, expected_srgb_color = 0xbf95bc59;
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
static const float green[] = {0.0f, 1.0f, 0.0f, 0.5f};
struct d3d10core_test_context test_context;
ID3D10Texture2D *texture, *srgb_texture;
@ -6123,6 +6124,14 @@ static void test_clear_render_target_view(void)
ID3D10Device_ClearRenderTargetView(device, rtv, color);
check_texture_color(texture, expected_color, 1);
if (d3d11_available)
{
ID3D10Device_ClearRenderTargetView(device, NULL, green);
check_texture_color(texture, expected_color, 1);
}
else
win_skip("D3D11 is not available, skipping test.\n");
ID3D10Device_ClearRenderTargetView(device, srgb_rtv, color);
check_texture_color(srgb_texture, expected_srgb_color, 1);

View File

@ -3445,6 +3445,9 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
iface, render_target_view, debug_float4(color_rgba));
if (!view)
return;
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
WINED3DCLEAR_TARGET, &color, 0.0f, 0)))