d3d10core: Implement d3d10_geometry_shader_SetPrivateDataInterface().

This commit is contained in:
Henri Verbeet 2015-02-26 10:11:35 +01:00 committed by Alexandre Julliard
parent 450a3fbfc2
commit e0e909ec48
1 changed files with 4 additions and 2 deletions

View File

@ -388,9 +388,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10Geom
static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
return E_NOTIMPL;
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d10_set_private_data_interface(&shader->private_store, guid, data);
}
static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =