d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3606,6 +3606,13 @@ static void test_texture(void)
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
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};
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static const BYTE bc4_data[4 * 8] =
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{
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0x10, 0x7f, 0x77, 0x39, 0x05, 0x00, 0x00, 0x00,
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0x10, 0x7f, 0x49, 0x92, 0x24, 0x49, 0x92, 0x24,
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0x10, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x10, 0x7f, 0xb6, 0x6d, 0xdb, 0xb6, 0x6d, 0xdb,
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};
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static const struct texture rgba_texture =
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{
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4, 4, 3, DXGI_FORMAT_R8G8B8A8_UNORM,
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@ -3620,6 +3627,7 @@ static void test_texture(void)
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static const struct texture bc1_texture = {8, 8, 1, DXGI_FORMAT_BC1_UNORM, {{bc1_data, 2 * 8}}};
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static const struct texture bc2_texture = {8, 8, 1, DXGI_FORMAT_BC2_UNORM, {{bc2_data, 2 * 16}}};
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static const struct texture bc3_texture = {8, 8, 1, DXGI_FORMAT_BC3_UNORM, {{bc3_data, 2 * 16}}};
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static const struct texture bc4_texture = {8, 8, 1, DXGI_FORMAT_BC4_UNORM, {{bc4_data, 2 * 8}}};
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static const struct texture bc1_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC1_UNORM_SRGB, {{bc1_data, 2 * 8}}};
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static const struct texture bc2_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC2_UNORM_SRGB, {{bc2_data, 2 * 16}}};
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static const struct texture bc3_texture_srgb = {8, 8, 1, DXGI_FORMAT_BC3_UNORM_SRGB, {{bc3_data, 2 * 16}}};
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@ -3662,6 +3670,13 @@ static void test_texture(void)
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0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff,
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0xffff0000, 0xffff0000, 0xffffffff, 0xffffffff,
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};
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static const DWORD bc4_colors[] =
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{
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0xff000026, 0xff000010, 0xff00007f, 0xff00007f,
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0xff000010, 0xff000010, 0xff00007f, 0xff00007f,
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0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000,
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0xff0000ff, 0xff0000ff, 0xff000000, 0xff000000,
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};
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static const DWORD sint8_colors[] =
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{
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0x7e80807e, 0x7e807e7e, 0x7e807e80, 0x7e7e7e80,
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@ -3696,6 +3711,7 @@ static void test_texture(void)
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{&ps_ld, &bc2_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
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{&ps_ld, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_ld, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 1.0f, zero_colors},
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{&ps_ld, &bc4_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
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{&ps_ld, &bc1_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_ld, &bc2_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_ld, &bc3_texture_srgb, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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@ -3704,6 +3720,7 @@ static void test_texture(void)
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{&ps_sample, &bc1_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_sample, &bc2_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_sample, &bc3_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc_colors},
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{&ps_sample, &bc4_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, bc4_colors},
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{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, 0.0f, 0.0f, rgba_level_0},
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{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 0.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
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{&ps_sample, &rgba_texture, D3D10_FILTER_MIN_MAG_MIP_POINT, 2.0f, 0.0f, D3D10_FLOAT32_MAX, 0.0f, rgba_level_0},
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