d3d10core: Implement d3d10_pixel_shader_GetPrivateData().
This commit is contained in:
parent
ed0c1c2ad5
commit
8204919828
|
@ -551,10 +551,12 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
|
||||
REFGUID guid, UINT *data_size, void *data)
|
||||
{
|
||||
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
|
||||
struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
|
||||
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
||||
iface, debugstr_guid(guid), data_size, data);
|
||||
|
||||
return E_NOTIMPL;
|
||||
return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
|
||||
|
|
Loading…
Reference in New Issue