d3d10core: Implement d3d10_shader_resource_view_SetPrivateData().
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@ -171,6 +171,7 @@ struct d3d10_shader_resource_view
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ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_shader_resource_view *wined3d_view;
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D3D10_SHADER_RESOURCE_VIEW_DESC desc;
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ID3D10Resource *resource;
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@ -913,6 +913,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
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wined3d_shader_resource_view_decref(This->wined3d_view);
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ID3D10Resource_Release(This->resource);
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ID3D10Device1_Release(This->device);
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wined3d_private_store_cleanup(&This->private_store);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -944,10 +945,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_set_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
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@ -1032,6 +1035,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
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return hr;
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}
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wined3d_private_store_init(&view->private_store);
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view->resource = resource;
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ID3D10Resource_AddRef(resource);
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view->device = &device->ID3D10Device1_iface;
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