d3d10core: Implement d3d10_vertex_shader_SetPrivateData().

This commit is contained in:
Henri Verbeet 2015-02-26 10:11:31 +01:00 committed by Alexandre Julliard
parent 168e915c91
commit fe06bb1492
2 changed files with 11 additions and 2 deletions

View File

@ -200,6 +200,7 @@ struct d3d10_vertex_shader
ID3D10VertexShader ID3D10VertexShader_iface;
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D10Device1 *device;
};

View File

@ -209,10 +209,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10Vertex
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
@ -238,6 +240,9 @@ static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent)
{
struct d3d10_vertex_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
@ -257,12 +262,14 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
shader->refcount = 1;
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &input_signature;
shader_info.output_signature = &output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
{
ERR("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
return hr;
}
@ -278,6 +285,7 @@ HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d1
if (FAILED(hr))
{
WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
return E_INVALIDARG;
}