d3d10core: Implement d3d10_input_layout_SetPrivateData().
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@ -185,6 +185,7 @@ struct d3d10_input_layout
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ID3D10InputLayout ID3D10InputLayout_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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struct wined3d_vertex_declaration *wined3d_decl;
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};
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@ -174,10 +174,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLa
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
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@ -203,6 +205,9 @@ static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
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static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
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{
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struct d3d10_input_layout *layout = parent;
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wined3d_private_store_cleanup(&layout->private_store);
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HeapFree(GetProcessHeap(), 0, parent);
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}
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@ -221,12 +226,14 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
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layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
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layout->refcount = 1;
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wined3d_private_store_init(&layout->private_store);
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hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
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shader_byte_code, shader_byte_code_length, &wined3d_elements, &wined3d_element_count);
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&layout->private_store);
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return hr;
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}
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@ -236,6 +243,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&layout->private_store);
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return hr;
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}
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