wined3d: Implement d3d10 style instance data step rates.
This commit is contained in:
parent
e7116725ff
commit
1b08196c5a
|
@ -72,15 +72,12 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
|
|||
e->input_slot = f->InputSlot;
|
||||
e->offset = f->AlignedByteOffset;
|
||||
e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
|
||||
e->input_slot_class = f->InputSlotClass;
|
||||
e->instance_data_step_rate = f->InstanceDataStepRate;
|
||||
e->method = WINED3D_DECL_METHOD_DEFAULT;
|
||||
e->usage = 0;
|
||||
e->usage_idx = 0;
|
||||
|
||||
if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA)
|
||||
FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass);
|
||||
if (f->InstanceDataStepRate)
|
||||
FIXME("Ignoring instance data step rate (%#x)\n", f->InstanceDataStepRate);
|
||||
|
||||
for (j = 0; j < is.element_count; ++j)
|
||||
{
|
||||
if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
|
||||
|
|
|
@ -286,6 +286,8 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
|
|||
element->input_slot = stream;
|
||||
element->offset = offset;
|
||||
element->output_slot = reg;
|
||||
element->input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
|
||||
element->instance_data_step_rate = 0;
|
||||
element->method = WINED3D_DECL_METHOD_DEFAULT;
|
||||
element->usage = wined3d_usage_lookup[reg].usage;
|
||||
element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
|
||||
|
|
|
@ -354,6 +354,8 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
|
|||
(*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
|
||||
(*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
|
||||
(*wined3d_elements)[i].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC;
|
||||
(*wined3d_elements)[i].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
|
||||
(*wined3d_elements)[i].instance_data_step_rate = 0;
|
||||
(*wined3d_elements)[i].method = d3d9_elements[i].Method;
|
||||
(*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
|
||||
(*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
|
||||
|
|
|
@ -2806,16 +2806,31 @@ void context_stream_info_from_declaration(struct wined3d_context *context,
|
|||
if (stride_used)
|
||||
{
|
||||
TRACE("Load %s array %u [usage %s, usage_idx %u, "
|
||||
"input_slot %u, offset %u, stride %u, format %s].\n",
|
||||
"input_slot %u, offset %u, stride %u, format %s, class %s, step_rate %u].\n",
|
||||
use_vshader ? "shader": "fixed function", idx,
|
||||
debug_d3ddeclusage(element->usage), element->usage_idx, element->input_slot,
|
||||
element->offset, stream->stride, debug_d3dformat(element->format->id));
|
||||
element->offset, stream->stride, debug_d3dformat(element->format->id),
|
||||
debug_d3dinput_classification(element->input_slot_class), element->instance_data_step_rate);
|
||||
|
||||
stream_info->elements[idx].format = element->format;
|
||||
stream_info->elements[idx].data.buffer_object = 0;
|
||||
stream_info->elements[idx].data.addr = (BYTE *)NULL + stream->offset + element->offset;
|
||||
stream_info->elements[idx].stride = stream->stride;
|
||||
stream_info->elements[idx].stream_idx = element->input_slot;
|
||||
if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
{
|
||||
stream_info->elements[idx].divisor = 1;
|
||||
}
|
||||
else if (element->input_slot_class == WINED3D_INPUT_PER_INSTANCE_DATA)
|
||||
{
|
||||
stream_info->elements[idx].divisor = element->instance_data_step_rate;
|
||||
if (!element->instance_data_step_rate)
|
||||
FIXME("Instance step rate 0 not implemented.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
stream_info->elements[idx].divisor = 0;
|
||||
}
|
||||
|
||||
if (!context->gl_info->supported[ARB_VERTEX_ARRAY_BGRA]
|
||||
&& element->format->id == WINED3DFMT_B8G8R8A8_UNORM)
|
||||
|
|
|
@ -4105,25 +4105,20 @@ static void load_numbered_arrays(struct wined3d_context *context,
|
|||
|
||||
stream = &state->streams[stream_info->elements[i].stream_idx];
|
||||
|
||||
if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
if ((stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA) && !context->instance_count)
|
||||
context->instance_count = state->streams[0].frequency ? state->streams[0].frequency : 1;
|
||||
|
||||
if (gl_info->supported[ARB_INSTANCED_ARRAYS])
|
||||
{
|
||||
if (!context->instance_count)
|
||||
context->instance_count = state->streams[0].frequency ? state->streams[0].frequency : 1;
|
||||
|
||||
if (!gl_info->supported[ARB_INSTANCED_ARRAYS])
|
||||
{
|
||||
/* Unload instanced arrays, they will be loaded using
|
||||
* immediate mode instead. */
|
||||
if (context->numbered_array_mask & (1 << i))
|
||||
unload_numbered_array(context, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
GL_EXTCALL(glVertexAttribDivisor(i, 1));
|
||||
GL_EXTCALL(glVertexAttribDivisor(i, stream_info->elements[i].divisor));
|
||||
}
|
||||
else if (gl_info->supported[ARB_INSTANCED_ARRAYS])
|
||||
else if (stream_info->elements[i].divisor)
|
||||
{
|
||||
GL_EXTCALL(glVertexAttribDivisor(i, 0));
|
||||
/* Unload instanced arrays, they will be loaded using
|
||||
* immediate mode instead. */
|
||||
if (context->numbered_array_mask & (1 << i))
|
||||
unload_numbered_array(context, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].data.buffer_object);
|
||||
|
|
|
@ -2603,6 +2603,20 @@ const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
|
|||
}
|
||||
}
|
||||
|
||||
const char *debug_d3dinput_classification(enum wined3d_input_classification classification)
|
||||
{
|
||||
switch (classification)
|
||||
{
|
||||
#define WINED3D_TO_STR(x) case x: return #x
|
||||
WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA);
|
||||
WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA);
|
||||
#undef WINED3D_TO_STR
|
||||
default:
|
||||
FIXME("Unrecognized input classification %#x.\n", classification);
|
||||
return "unrecognized";
|
||||
}
|
||||
}
|
||||
|
||||
const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type)
|
||||
{
|
||||
switch (resource_type)
|
||||
|
|
|
@ -30,13 +30,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
|
|||
|
||||
static void dump_wined3d_vertex_element(const struct wined3d_vertex_element *element)
|
||||
{
|
||||
TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
|
||||
TRACE(" input_slot: %u\n", element->input_slot);
|
||||
TRACE(" offset: %u\n", element->offset);
|
||||
TRACE("output_slot: %u\n", element->output_slot);
|
||||
TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
|
||||
TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
|
||||
TRACE(" usage_idx: %u\n", element->usage_idx);
|
||||
TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
|
||||
TRACE(" input_slot: %u\n", element->input_slot);
|
||||
TRACE(" offset: %u\n", element->offset);
|
||||
TRACE(" output_slot: %u\n", element->output_slot);
|
||||
TRACE(" input slot class: %s\n", debug_d3dinput_classification(element->input_slot_class));
|
||||
TRACE("instance data step rate: %u\n", element->instance_data_step_rate);
|
||||
TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
|
||||
TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
|
||||
TRACE(" usage_idx: %u\n", element->usage_idx);
|
||||
}
|
||||
|
||||
ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration)
|
||||
|
@ -197,6 +199,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
|
|||
e->input_slot = elements[i].input_slot;
|
||||
e->offset = elements[i].offset;
|
||||
e->output_slot = elements[i].output_slot;
|
||||
e->input_slot_class = elements[i].input_slot_class;
|
||||
e->instance_data_step_rate = elements[i].instance_data_step_rate;
|
||||
e->method = elements[i].method;
|
||||
e->usage = elements[i].usage;
|
||||
e->usage_idx = elements[i].usage_idx;
|
||||
|
@ -297,6 +301,8 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
|
|||
elements[idx].input_slot = 0;
|
||||
elements[idx].offset = offset;
|
||||
elements[idx].output_slot = WINED3D_OUTPUT_SLOT_SEMANTIC;
|
||||
elements[idx].input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA;
|
||||
elements[idx].instance_data_step_rate = 0;
|
||||
elements[idx].method = WINED3D_DECL_METHOD_DEFAULT;
|
||||
elements[idx].usage = usage;
|
||||
elements[idx].usage_idx = usage_idx;
|
||||
|
|
|
@ -981,7 +981,8 @@ struct wined3d_stream_info_element
|
|||
const struct wined3d_format *format;
|
||||
struct wined3d_bo_address data;
|
||||
GLsizei stride;
|
||||
UINT stream_idx;
|
||||
unsigned int stream_idx;
|
||||
unsigned int divisor;
|
||||
};
|
||||
|
||||
struct wined3d_stream_info
|
||||
|
@ -2424,7 +2425,9 @@ struct wined3d_vertex_declaration_element
|
|||
BOOL ffp_valid;
|
||||
unsigned int input_slot;
|
||||
unsigned int offset;
|
||||
UINT output_slot;
|
||||
unsigned int output_slot;
|
||||
enum wined3d_input_classification input_slot_class;
|
||||
unsigned int instance_data_step_rate;
|
||||
BYTE method;
|
||||
BYTE usage;
|
||||
BYTE usage_idx;
|
||||
|
@ -2764,6 +2767,7 @@ const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
|
|||
const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
|
||||
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -1665,12 +1665,20 @@ struct wined3d_clip_status
|
|||
DWORD clip_intersection;
|
||||
};
|
||||
|
||||
enum wined3d_input_classification
|
||||
{
|
||||
WINED3D_INPUT_PER_VERTEX_DATA,
|
||||
WINED3D_INPUT_PER_INSTANCE_DATA,
|
||||
};
|
||||
|
||||
struct wined3d_vertex_element
|
||||
{
|
||||
enum wined3d_format_id format;
|
||||
unsigned int input_slot;
|
||||
unsigned int offset;
|
||||
UINT output_slot; /* D3D 8 & 10 */
|
||||
unsigned int output_slot; /* D3D 8 & 10 */
|
||||
enum wined3d_input_classification input_slot_class;
|
||||
unsigned int instance_data_step_rate;
|
||||
BYTE method;
|
||||
BYTE usage;
|
||||
BYTE usage_idx;
|
||||
|
|
Loading…
Reference in New Issue