d3d11: Add ID3D11Device stub interface.

This commit is contained in:
Józef Kucia 2015-08-21 00:07:52 +02:00 committed by Alexandre Julliard
parent fb01bc0428
commit 2d13e0f10c
3 changed files with 414 additions and 1 deletions

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@ -30,6 +30,7 @@
#include "objbase.h"
#include "d3d10_1.h"
#include "d3d11_1.h"
#ifdef D3D10CORE_INIT_GUID
#include "initguid.h"
#endif
@ -331,6 +332,7 @@ struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HI
struct d3d10_device
{
IUnknown IUnknown_inner;
ID3D11Device ID3D11Device_iface;
ID3D10Device1 ID3D10Device1_iface;
ID3D10Multithread ID3D10Multithread_iface;
IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;

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@ -50,6 +50,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
{
*out = &device->ID3D10Device1_iface;
}
else if (IsEqualGUID(riid, &IID_ID3D11Device))
{
*out = &device->ID3D11Device_iface;
}
else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
{
*out = &device->ID3D10Multithread_iface;
@ -2306,6 +2310,412 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
d3d10_device_inner_Release,
};
/* ID3D11Device methods */
static inline struct d3d10_device *impl_from_ID3D11Device(ID3D11Device *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D11Device_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
{
struct d3d10_device *device = impl_from_ID3D11Device(iface);
return IUnknown_QueryInterface(device->outer_unk, riid, out);
}
static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
{
struct d3d10_device *device = impl_from_ID3D11Device(iface);
return IUnknown_AddRef(device->outer_unk);
}
static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
{
struct d3d10_device *device = impl_from_ID3D11Device(iface);
return IUnknown_Release(device->outer_unk);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
{
FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
{
FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
{
FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
{
FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
{
FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
{
FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
"input_layout %p stub!\n", iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
"buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
rasterized_stream, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
iface, byte_code, byte_code_length, class_linkage, shader);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
ID3D11ClassLinkage **class_linkage)
{
FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
{
FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
{
FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
{
FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
{
FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
const D3D11_QUERY_DESC *desc, ID3D11Query **query)
{
FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
ID3D11Predicate **predicate)
{
FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
ID3D11Counter **counter)
{
FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
ID3D11DeviceContext **context)
{
FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
void **out)
{
FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
UINT *format_support)
{
FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
{
FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
iface, format, sample_count, quality_level_count);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
{
FIXME("iface %p, info %p stub!\n", iface, info);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
char *units, UINT *units_length, char *description, UINT *description_length)
{
FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
"units %p, units_length %p, description %p, description_length %p stub!\n",
iface, desc, type, active_counter_count, name, name_length,
units, units_length, description, description_length);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
void *feature_support_data, UINT feature_support_data_size)
{
FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
iface, feature, feature_support_data, feature_support_data_size);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
const IUnknown *data_iface)
{
FIXME("iface %p, guid %s, data_iface %p stub!\n", iface, debugstr_guid(guid), data_iface);
return E_NOTIMPL;
}
static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
{
FIXME("iface %p stub!\n", iface);
return D3D_FEATURE_LEVEL_10_0;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
{
FIXME("iface %p stub!\n", iface);
return S_OK;
}
static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
ID3D11DeviceContext **immediate_context)
{
FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
}
static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
{
/* IUnknown methods */
d3d11_device_QueryInterface,
d3d11_device_AddRef,
d3d11_device_Release,
/* ID3D11Device methods */
d3d11_device_CreateBuffer,
d3d11_device_CreateTexture1D,
d3d11_device_CreateTexture2D,
d3d11_device_CreateTexture3D,
d3d11_device_CreateShaderResourceView,
d3d11_device_CreateUnorderedAccessView,
d3d11_device_CreateRenderTargetView,
d3d11_device_CreateDepthStencilView,
d3d11_device_CreateInputLayout,
d3d11_device_CreateVertexShader,
d3d11_device_CreateGeometryShader,
d3d11_device_CreateGeometryShaderWithStreamOutput,
d3d11_device_CreatePixelShader,
d3d11_device_CreateHullShader,
d3d11_device_CreateDomainShader,
d3d11_device_CreateComputeShader,
d3d11_device_CreateClassLinkage,
d3d11_device_CreateBlendState,
d3d11_device_CreateDepthStencilState,
d3d11_device_CreateRasterizerState,
d3d11_device_CreateSamplerState,
d3d11_device_CreateQuery,
d3d11_device_CreatePredicate,
d3d11_device_CreateCounter,
d3d11_device_CreateDeferredContext,
d3d11_device_OpenSharedResource,
d3d11_device_CheckFormatSupport,
d3d11_device_CheckMultisampleQualityLevels,
d3d11_device_CheckCounterInfo,
d3d11_device_CheckCounter,
d3d11_device_CheckFeatureSupport,
d3d11_device_GetPrivateData,
d3d11_device_SetPrivateData,
d3d11_device_SetPrivateDataInterface,
d3d11_device_GetFeatureLevel,
d3d11_device_GetCreationFlags,
d3d11_device_GetDeviceRemovedReason,
d3d11_device_GetImmediateContext,
d3d11_device_SetExceptionMode,
d3d11_device_GetExceptionMode,
};
/* ID3D10Multithread methods */
static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
@ -2634,6 +3044,7 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{
device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;

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@ -92,7 +92,7 @@ static void test_device_interfaces(void)
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D11Device, (void **)&iface)))
IUnknown_Release(iface);
todo_wine ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Failed to query ID3D11Device interface, hr %#x.\n", hr);
refcount = IDXGIDevice_Release(device);