d3d11: Add ID3D11Device stub interface.
This commit is contained in:
parent
fb01bc0428
commit
2d13e0f10c
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@ -30,6 +30,7 @@
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#include "objbase.h"
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#include "d3d10_1.h"
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#include "d3d11_1.h"
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#ifdef D3D10CORE_INIT_GUID
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#include "initguid.h"
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#endif
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@ -331,6 +332,7 @@ struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HI
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struct d3d10_device
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{
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IUnknown IUnknown_inner;
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ID3D11Device ID3D11Device_iface;
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ID3D10Device1 ID3D10Device1_iface;
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ID3D10Multithread ID3D10Multithread_iface;
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IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
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@ -50,6 +50,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
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{
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*out = &device->ID3D10Device1_iface;
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}
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else if (IsEqualGUID(riid, &IID_ID3D11Device))
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{
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*out = &device->ID3D11Device_iface;
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}
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else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
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{
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*out = &device->ID3D10Multithread_iface;
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@ -2306,6 +2310,412 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
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d3d10_device_inner_Release,
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};
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/* ID3D11Device methods */
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static inline struct d3d10_device *impl_from_ID3D11Device(ID3D11Device *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_device, ID3D11Device_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
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{
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struct d3d10_device *device = impl_from_ID3D11Device(iface);
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return IUnknown_QueryInterface(device->outer_unk, riid, out);
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}
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static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
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{
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struct d3d10_device *device = impl_from_ID3D11Device(iface);
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return IUnknown_AddRef(device->outer_unk);
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}
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static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
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{
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struct d3d10_device *device = impl_from_ID3D11Device(iface);
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return IUnknown_Release(device->outer_unk);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
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{
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FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
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const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
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const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
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const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
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ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
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const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
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SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
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{
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FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
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"input_layout %p stub!\n", iface, element_descs, element_count, shader_byte_code,
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shader_byte_code_length, input_layout);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
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const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
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UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
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ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
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"buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
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rasterized_stream, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
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SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
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{
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FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
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iface, byte_code, byte_code_length, class_linkage, shader);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
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ID3D11ClassLinkage **class_linkage)
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{
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FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
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const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
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{
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FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
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const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
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{
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FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
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const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
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{
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FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
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const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
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{
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FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
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const D3D11_QUERY_DESC *desc, ID3D11Query **query)
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{
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FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
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ID3D11Predicate **predicate)
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{
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FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
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ID3D11Counter **counter)
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{
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FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
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ID3D11DeviceContext **context)
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{
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FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
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void **out)
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{
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FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
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UINT *format_support)
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{
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FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
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DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
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{
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FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
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iface, format, sample_count, quality_level_count);
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return E_NOTIMPL;
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}
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static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
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{
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FIXME("iface %p, info %p stub!\n", iface, info);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
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D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
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char *units, UINT *units_length, char *description, UINT *description_length)
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{
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FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
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"units %p, units_length %p, description %p, description_length %p stub!\n",
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iface, desc, type, active_counter_count, name, name_length,
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units, units_length, description, description_length);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
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void *feature_support_data, UINT feature_support_data_size)
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{
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FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
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iface, feature, feature_support_data, feature_support_data_size);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
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UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
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UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
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const IUnknown *data_iface)
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{
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FIXME("iface %p, guid %s, data_iface %p stub!\n", iface, debugstr_guid(guid), data_iface);
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return E_NOTIMPL;
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}
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static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return D3D_FEATURE_LEVEL_10_0;
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}
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static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return S_OK;
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}
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static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
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ID3D11DeviceContext **immediate_context)
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{
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FIXME("iface %p, immediate_context %p stub!\n", iface, immediate_context);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
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{
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FIXME("iface %p, flags %#x stub!\n", iface, flags);
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return E_NOTIMPL;
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}
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static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
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{
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/* IUnknown methods */
|
||||
d3d11_device_QueryInterface,
|
||||
d3d11_device_AddRef,
|
||||
d3d11_device_Release,
|
||||
/* ID3D11Device methods */
|
||||
d3d11_device_CreateBuffer,
|
||||
d3d11_device_CreateTexture1D,
|
||||
d3d11_device_CreateTexture2D,
|
||||
d3d11_device_CreateTexture3D,
|
||||
d3d11_device_CreateShaderResourceView,
|
||||
d3d11_device_CreateUnorderedAccessView,
|
||||
d3d11_device_CreateRenderTargetView,
|
||||
d3d11_device_CreateDepthStencilView,
|
||||
d3d11_device_CreateInputLayout,
|
||||
d3d11_device_CreateVertexShader,
|
||||
d3d11_device_CreateGeometryShader,
|
||||
d3d11_device_CreateGeometryShaderWithStreamOutput,
|
||||
d3d11_device_CreatePixelShader,
|
||||
d3d11_device_CreateHullShader,
|
||||
d3d11_device_CreateDomainShader,
|
||||
d3d11_device_CreateComputeShader,
|
||||
d3d11_device_CreateClassLinkage,
|
||||
d3d11_device_CreateBlendState,
|
||||
d3d11_device_CreateDepthStencilState,
|
||||
d3d11_device_CreateRasterizerState,
|
||||
d3d11_device_CreateSamplerState,
|
||||
d3d11_device_CreateQuery,
|
||||
d3d11_device_CreatePredicate,
|
||||
d3d11_device_CreateCounter,
|
||||
d3d11_device_CreateDeferredContext,
|
||||
d3d11_device_OpenSharedResource,
|
||||
d3d11_device_CheckFormatSupport,
|
||||
d3d11_device_CheckMultisampleQualityLevels,
|
||||
d3d11_device_CheckCounterInfo,
|
||||
d3d11_device_CheckCounter,
|
||||
d3d11_device_CheckFeatureSupport,
|
||||
d3d11_device_GetPrivateData,
|
||||
d3d11_device_SetPrivateData,
|
||||
d3d11_device_SetPrivateDataInterface,
|
||||
d3d11_device_GetFeatureLevel,
|
||||
d3d11_device_GetCreationFlags,
|
||||
d3d11_device_GetDeviceRemovedReason,
|
||||
d3d11_device_GetImmediateContext,
|
||||
d3d11_device_SetExceptionMode,
|
||||
d3d11_device_GetExceptionMode,
|
||||
};
|
||||
|
||||
/* ID3D10Multithread methods */
|
||||
|
||||
static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
|
||||
|
@ -2634,6 +3044,7 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
|
|||
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
|
||||
{
|
||||
device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
|
||||
device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
|
||||
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
|
||||
device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
|
||||
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
|
||||
|
|
|
@ -92,7 +92,7 @@ static void test_device_interfaces(void)
|
|||
|
||||
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D11Device, (void **)&iface)))
|
||||
IUnknown_Release(iface);
|
||||
todo_wine ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||
"Failed to query ID3D11Device interface, hr %#x.\n", hr);
|
||||
|
||||
refcount = IDXGIDevice_Release(device);
|
||||
|
|
Loading…
Reference in New Issue