Henri Verbeet
67007e010e
wined3d: Copy the shader byte-code before initialising the front-end.
...
This fixes a regression introduced by commit
12f5887a23
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 08:55:42 +01:00
Józef Kucia
1f1efea0d3
wined3d: Implement compute shader resource binding.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:30 +01:00
Józef Kucia
7d9b0a6e16
wined3d: Load sampler bindings for compute shaders.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:27 +01:00
Józef Kucia
b3a7d3adaa
wined3d: Allocate texture binding set for compute pipeline.
...
It seems that a majority of OpenGL implementations allow to statically
partition texture bindings. For other implementations we are going to
invalidate graphics pipeline texture bindings when appplying compute
pipeline texture bindings, and vice versa.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:19 +01:00
Józef Kucia
c9f080f4a6
wined3d: Introduce wined3d_device_set_cs_sampler().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:11 +01:00
Józef Kucia
a16a4931b6
wined3d: Introduce wined3d_device_set_cs_resource_view().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:02 +01:00
Józef Kucia
87bf26c344
wined3d: Allocate "context->texture_type" dynamically.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:54 +01:00
Józef Kucia
c808748bcf
wined3d: Do not read rev_tex_unit_mapping for texture units >= MAX_COMBINED_SAMPLERS.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:51 +01:00
Józef Kucia
f5de7186aa
wined3d: Do not try to invalidate compute states for freshly created contexts.
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The context_invalidate_state() function doesn't handle compute states
properly.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:48 +01:00
Józef Kucia
cab9282d10
wined3d: Load unordered access resources before binding shader resources.
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Loading a texture might invalidate shader resource view bindings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:24:44 +01:00
Henri Verbeet
0f304806b3
wined3d: Support depth formats in wined3d_format_convert_from_float().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:58 +01:00
Henri Verbeet
34a123631d
wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:56 +01:00
Henri Verbeet
49a1b7b540
wined3d: Check for depth/stencil surfaces in individual surface location loaders.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:54 +01:00
Henri Verbeet
a315899dbf
wined3d: Return a failure if the location couldn't be loaded in surface_load_sysmem().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:52 +01:00
Henri Verbeet
8de7e5ccef
wined3d: Return a BOOL from surface_load_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:50 +01:00
Józef Kucia
3d62cd26d1
wined3d: Check if texture unit mapping is required in context_update_tex_unit_map().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:13 +01:00
Józef Kucia
3f3b3e1772
wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:10 +01:00
Józef Kucia
9acc780aad
wined3d: Get rid of "tmp" variables in wined3d_adapter_init_limits().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:08 +01:00
Józef Kucia
30ae841fef
wined3d: Request compatibility profile in GLSL for legacy contexts.
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The deprecated GLSL functions are used in the GLSL generated for
legacy contexts.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:56 +01:00
Józef Kucia
c74847111f
wined3d: Get rid of shader_glsl_get_version_declaration().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:53 +01:00
Józef Kucia
0593292700
wined3d: Fix swizzle for ld_raw instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:50 +01:00
Henri Verbeet
ef15e09d3d
wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:21 +01:00
Henri Verbeet
e27f31d18c
wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:19 +01:00
Henri Verbeet
3a7df733c4
wined3d: Store used pixel shader input registers as a bitmap (AFL).
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:17 +01:00
Henri Verbeet
7ad37a64b1
wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:15 +01:00
Henri Verbeet
7840485ac2
wined3d: Validate the SM4 token count (AFL).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:12 +01:00
Henri Verbeet
12f5887a23
wined3d: Parse the shader version in shader_sm4_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 08:44:10 +01:00
Józef Kucia
def13f3f81
wined3d: Expose double precision shader capability in WINED3DCAPS.
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None of shader backends supports double precision yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:23:09 +01:00
Henri Verbeet
1881bad4dd
wined3d: Send light enable updates through the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 10:32:45 +01:00
Henri Verbeet
2fd3aaddc1
wined3d: Send light updates through the command stream.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 10:32:43 +01:00
Sebastian Lackner
82965692a0
wined3d: Avoid unnecessary memory allocations in nested command stream calls.
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Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:07 +01:00
Henri Verbeet
03a046f967
wined3d: Introduce a helper function to enable lights.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
e947aa4b03
wined3d: Introduce a helper function to lookup a wined3d_light_info structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
a7e5d4038c
wined3d: Handle system memory copies in wined3d_texture_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
351e6ddf09
wined3d: Handle CS op emission from CS op handlers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet
2a28c20690
wined3d: Send primary GL context initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Sebastian Lackner
d3c11f507f
wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map.
...
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:05 +01:00
Józef Kucia
80bd7efcf8
wined3d: Implement SM5 ld_raw instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:14 +01:00
Józef Kucia
d0e7ffa0e4
wined3d: Recognize SM5 imm_atomic_imin opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:08 +01:00
Józef Kucia
1a0042df77
wined3d: Recognize SM5 imm_atomic_imax opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 15:28:06 +01:00
Henri Verbeet
15bdcb407d
wined3d: Send GL context destruction through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:31:03 +01:00
Henri Verbeet
392213efb2
wined3d: Send unordered access view GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:31:00 +01:00
Henri Verbeet
a772bbdfda
wined3d: Send shader resource view GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:58 +01:00
Henri Verbeet
9e2498f25e
wined3d: Send sampler GL initialisation through the command stream.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet
325d415ea4
wined3d: Use create_primary_opengl_context() in wined3d_device_init_3d().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:53 +01:00
Józef Kucia
b59d7220fe
wined3d: Implement SM5 imm_atomic_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:47 +01:00
Józef Kucia
a3ce3b0607
wined3d: Implement SM5 store_raw instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
84e3b8b933
wined3d: Record sampler usage for WINED3DSIH_LD_RAW.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
e90bfc9462
wined3d: Handle declarations for raw buffer shader resources.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:46 +01:00
Józef Kucia
847ad7437a
wined3d: Fix condition to determine if FIXME message should be printed.
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Spotted by Matteo Bruni.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 22:58:45 +01:00
Sebastian Lackner
f9c6488394
wined3d: Add a missing call to context_release.
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Spotted by Michael Müller.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:52 +01:00
Henri Verbeet
ef6e838298
wined3d: Use context_acquire() in create_primary_opengl_context().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:22 +01:00
Henri Verbeet
2641c5c28f
wined3d: Pass a texture and sub-resource index to context_acquire().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Henri Verbeet
b64d5474de
wined3d: Use wined3d_device_delete_opengl_contexts() in wined3d_device_uninit_3d().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:18 +01:00
Henri Verbeet
274b091c87
wined3d: Free the swapchain context array in swapchain_destroy_contexts().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:16 +01:00
Henri Verbeet
908010d47b
wined3d: Get rid of the unused "depth_blt_texture" field from struct wined3d_device.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:14 +01:00
Józef Kucia
5043770acf
wined3d: Implement SM5 atomic_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
2066d24634
wined3d: Implement raw buffer views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
167d4acfd2
wined3d: Add support for buffer UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
10f0e70585
wined3d: Handle declarations for raw UAVs.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:59 +01:00
Józef Kucia
987096e0e1
wined3d: Honor buffer ranges for shader resource views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-14 22:46:58 +01:00
Józef Kucia
94fab4cf1a
wined3d: Fix bind count for shader resource views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Henri Verbeet
25188eb71f
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Henri Verbeet
87f98ee88b
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:10 +01:00
Henri Verbeet
1401f91307
wined3d: Disable sRGB decode in swapchain_blit().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:43 +01:00
Józef Kucia
e30a5ce8f0
wined3d: Simplify pixel format selection.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:19 +01:00
Józef Kucia
2f6dd58099
wined3d: Get rid of initPixelFormatsNoGL().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:17 +01:00
Józef Kucia
d4e439a36a
wined3d: Implement texture cube array views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:10 +01:00
Andrew Wesie
73979e7112
wined3d: Add cube array sampler support.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:08 +01:00
Józef Kucia
572aa0e0ea
wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:57 +01:00
Józef Kucia
772370d3aa
wined3d: Implement dcl_thread_group instruction.
...
GLSL 1.30 is not enough for layout qualifiers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:51 +01:00
Józef Kucia
67b599987e
wined3d: Generate code for compute shaders.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:49 +01:00
Józef Kucia
ff09c3c556
wined3d: Track current vertex color clamp mode in glsl_context_data.
...
In preparation for the next patch, compute GLSL programs do not care
about the current vertex color clamp.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:47 +01:00
Józef Kucia
8962db2aa7
wined3d: Acquire unordered access resources for compute dispatches.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:42 +01:00
Józef Kucia
6cc1335adc
wined3d: Implement compute pipeline UAV binding.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:40 +01:00
Józef Kucia
5954a4d006
wined3d: Fix order of command stream functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:35 +01:00
Nikolay Sivov
1a7ddf8dd9
dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:16:57 +01:00
Henri Verbeet
5a6efe6329
wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
...
The underlying issue is that glCompressedTexSubImage2D() needs the upload
format to match the texture's internal format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:53 +01:00
Henri Verbeet
807733f1c9
wined3d: Allow decompression blits on system memory resources in ffp_blit_supported().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:50 +01:00
Henri Verbeet
f576e5c028
wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
...
In general we prefer to do blits between system memory resources on the CPU,
but decompressing DXTn formats in particular is problematic.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:47 +01:00
Henri Verbeet
f4580e2a57
wined3d: Trace the blit parameters in wined3d_select_blitter().
...
Mostly for convenience, in principle these can be reconstructed from the rest
of the debug output.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:43 +01:00
Józef Kucia
94a214b2bb
wined3d: Implement SM5 store_uav_typed instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:09 +01:00
Józef Kucia
2249527922
wined3d: Use more suitable bind target for SRV/UAV buffers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:09 +01:00
Matteo Bruni
e99937ef51
wined3d: Don't query aux buffers count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:06 +01:00
Józef Kucia
8ac7c1faf2
wined3d: Allow passing compute states to device_invalidate_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:47 +01:00
Józef Kucia
5a093509d0
wined3d: Group compute states together.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:45 +01:00
Józef Kucia
1b400f7433
wined3d: Implement applying state for compute pipeline.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:43 +01:00
Józef Kucia
9311141cd4
wined3d: Recognize SM5 imm_atomic_iadd opcode.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:41 +01:00
Guillaume Charifi
8bb7b94986
wined3d: Add dual-source blend factors.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:20 +01:00
Akihiro Sagawa
6cf2dc67e1
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
...
Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
Józef Kucia
5188edacb2
wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:13 +01:00
Józef Kucia
8d6af6d932
wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Guillaume Charifi
82c25ce5b0
wined3d: Add support for BC5_SNORM format.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Józef Kucia
3e0037e31a
wined3d: Introduce shader_select_compute() in shader_backend_ops.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
34af6f700e
wined3d: Introduce wined3d_device_dispatch_compute().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
dc56f7b17a
wined3d: Handle compute shader registers in GLSL backend.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Józef Kucia
5061abe437
wined3d: Add ARB_compute_shader extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:37 +01:00
Matteo Bruni
ab9cc27331
wined3d: Query supported geometry shader uniform buffers count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
cd9ab8663d
wined3d: Trace maximum vertex attributes count.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
fb92b782f6
wined3d: Use the correct GLenum for point size limit on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Matteo Bruni
0717d00cce
wined3d: Don't query FFP lights count on core profile.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-02 19:50:36 +01:00
Henri Verbeet
dfead1bfa8
wined3d: Avoid '\n' in the middle of a TRACE in wined3d_check_device_format().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
401fb6e348
wined3d: Acquire graphics pipeline UAV resources for draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
83dadaee02
wined3d: Do not acquire compute pipeline resources for draws.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
12058f66cf
wined3d: Factor out release_shader_resources() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
Józef Kucia
900e6e1478
wined3d: Factor out acquire_shader_resources() function.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Józef Kucia
00074ba8a0
wined3d: Introduce wined3d_device_set_cs_cb().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Józef Kucia
6b32db4f0b
wined3d: Store uniform blocks limits as array.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Guillaume Charifi
107c6f0782
wined3d: Recognize SM5 dcl_resource_raw instruction.
...
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:46 +01:00
Józef Kucia
ab6557fd97
wined3d: Implement SM5 firstbit_* instructions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
8aed050396
wined3d: Implement SM5 countbits instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
5f57848911
wined3d: Implement SM5 ubfe instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Józef Kucia
f7b619d7ce
wined3d: Implement SM5 bfi instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:45 +01:00
Henri Verbeet
6fd212818d
wined3d: Do not preload the buffer in wined3d_buffer_unmap().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
413ccc82db
wined3d: Load WINED3D_LOCATION_BUFFER if needed in wined3d_buffer_map().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
e2dbbec1af
wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
160ad4570e
wined3d: Support WINED3D_LOCATION_BUFFER in wined3d_buffer_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
15d53761a5
wined3d: Do not pin system memory in wined3d_buffer_load_location().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet
ca6014b19a
wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
afb2aa2512
wined3d: Try to avoid stalling on dynamic buffer maps.
...
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
efdb898bef
wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
...
Mostly to avoid making things worse for applications that map dynamic buffers
without WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
a5f7aff3bb
wined3d: Do not upload data in buffer_create_buffer_object().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet
451e137c1b
wined3d: Do not evict the system memory copy in buffer_create_buffer_object().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Jarkko Korpi
b380450ad4
wined3d: Add Rx 460 binary driver.
...
Signed-off-by: Jarkko Korpi <jarkko_korpi@hotmail.com>=
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Józef Kucia
832b7ee727
wined3d: Implement SM5 bfrev instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:50 +01:00
Józef Kucia
8ef73e88c1
wined3d: Add ARB_gpu_shader5 extension.
...
For SM5 bitwise instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:50 +01:00
Józef Kucia
00ccd6fd99
wined3d: Implement SM5 f32tof16 instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
b8fb617712
wined3d: Implement SM5 f16tof32 instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
1ea53005e7
wined3d: Add ARB_shading_language_packing extension.
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For f32tof16 and f16tof32 instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Matteo Bruni
69006a7cc6
wined3d: If the format is not FBO attachable disable sRGB writes only.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Matteo Bruni
9fc3444d6e
wined3d: Correctly handle GL implementations not supporting sRGB FBO attachments.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00
Józef Kucia
63b8360e4d
wined3d: Implement buffer samplers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet
b924ccb699
wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
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Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet
7a18b2473f
wined3d: Introduce wined3d_buffer_evict_sysmem().
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For consistency with the texture code.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet
6a70c55615
wined3d: Rename WINED3D_BUFFER_DOUBLEBUFFER to WINED3D_BUFFER_PIN_SYSMEM.
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For consistency with the texture code.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet
a11e301566
wined3d: Introduce wined3d_buffer_upload_ranges().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet
602a23a60a
wined3d: Just use glBufferSubData() in buffer_direct_upload().
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It might seem like a good idea to try to use glMapBufferRange() in
buffer_direct_upload(), but it really isn't. The interesting cases for
glMapBufferRange() are GL_MAP_INVALIDATE_BUFFER_BIT or
GL_MAP_UNSYNCHRONIZED_BIT, but the only way for those to be set here
would be for the buffer to be mapped with WINED3D_MAP_DISCARD or
WINED3D_MAP_NOOVERWRITE before the buffer object was created. In that
case the GPU is obviously not using the buffer object, so
glMapBufferRange() doesn't help. On the other hand, if the buffer is
currently in use by the application and neither WINED3D_MAP_DISCARD nor
WINED3D_MAP_NOOVERWRITE is set, glMapBufferRange() would need to wait
for the GPU to finish using the buffer object, while glBufferSubData()
may decide not to.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:44 +01:00
Józef Kucia
65089c395d
wined3d: Do not pass LOD to texelFetch() for buffer resources.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:50 +01:00
Józef Kucia
8187817830
wined3d: Add initial support for shader buffer views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:48 +01:00
Józef Kucia
e800093706
wined3d: Create dummy buffer textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:46 +01:00
Józef Kucia
8305719456
wined3d: Add ARB_texture_buffer_object extension.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:44 +01:00
Henri Verbeet
7757ecfc70
wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
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The ordering doesn't matter, so this avoids creating some redundant shader
variants.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:56:06 +01:00
Henri Verbeet
7c5fd62efc
wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:56:03 +01:00
Henri Verbeet
41738baea2
wined3d: Get rid of surface_modify_ds_location().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:56:00 +01:00
Henri Verbeet
35e651caf1
wined3d: Get rid of the "ds_current_size" field from struct wined3d_surface.
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This should be unused now that surface_load_ds_location() is gone.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:55:57 +01:00
Henri Verbeet
adf8493566
wined3d: Simplify shader_glsl_load_np2fixup_constants().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:55:55 +01:00
Józef Kucia
0c2479e355
wined3d: Remove inaccurate comments.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:54:33 +01:00
Józef Kucia
f24dee797c
wined3d: Introduce wined3d_device_set_compute_shader().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:54:29 +01:00
Henri Verbeet
1bd56b6ca5
wined3d: Get rid of surface_load_ds_location().
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This should be unused now that "AlwaysOffscreen" is gone.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:46 +01:00
Henri Verbeet
ff85cd5f4a
wined3d: Get rid of the "AlwaysOffscreen" setting.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:42 +01:00
Henri Verbeet
c93f2e3f85
wined3d: Use the depth/stencil view to acquire a context for depth-only draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:39 +01:00
Henri Verbeet
87c6ac4258
wined3d: Get rid of a superfluous floatBitsToUint() in shader_glsl_texkill().
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shader_glsl_add_src_param() already adds floatBitsToUint().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:25:35 +01:00
Adam Bolte
3312b4b51c
wined3d: Add GPU information for AMD FIJI.
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Signed-off-by: Adam Bolte <abolte@systemsaviour.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 11:23:48 +01:00
Henri Verbeet
332a6ff916
wined3d: Add GPU information for AMD TONGA.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-18 15:44:06 +01:00
Michael Müller
5fd9344362
wined3d: Do not set DDCAPS_ALIGNBOUNDARYSRC caps for ddraw.
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Signed-off-by: Michael Müller <michael@fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-16 16:54:41 +01:00
Michael Cronenworth
58056728cd
wined3d: Add Iris Haswell PCI ids and descriptions.
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Signed-off-by: Michael Cronenworth <mike@cchtml.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 14:51:23 +01:00
Józef Kucia
06cf77b343
wined3d: Update "screen_format" when ChangeDisplaySettingsEx() call is redundant.
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This fixes a regression introduced by commit
f6dde70624
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-12 14:09:10 +01:00
Henri Verbeet
459afa4791
wined3d: Use winediag for the backbuffer offscreen rendering message.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-11 16:03:59 +01:00
Henri Verbeet
24d71ad7e7
wined3d: Fully initialise "settings" in wined3d_ffp_get_vs_settings().
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Commit b62f4139ed
introduced implicit padding in
the wined3d_ffp_vs_settings structure. This causes redundant shader variants
to be generated. Although easy to avoid, there's also something to be said for
being more robust against padding.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-09 20:49:11 +01:00
Francois Gouget
551705d65f
wined3d: Make some functions static.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-09 20:49:10 +01:00
Henri Verbeet
5d470a6e7f
wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified.
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Otherwise the application may keep spinning on wined3d_query_get_data() in
case the query wasn't submitted to the GPU yet when wined3d_query_get_data()
was called. This issue was exposed by commit
70889d6866
. Note that this won't fix the issue
if the query was created in a different GL context.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:21 +01:00
Henri Verbeet
9a789feb81
wined3d: Only check rtv and dsv bindings in device_resource_released() when D3D is initialised.
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This fixes a regression introduced by commit
4a9304305a
.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:16 +01:00
Henri Verbeet
c7c0415689
ddraw: Keep an explicit reference to the wined3d device in surfaces.
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Version 1 and version 2 surfaces don't keep references to the ddraw interface
that created them, so such surfaces may get destroyed after the corresponding
ddraw object was destroyed. Wined3d requires that the device is destroyed
after all its resources are destroyed. In principle this issue always existed,
but it was probably made worse by changes in the texture cleanup code.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-04 11:11:09 +01:00
Jarkko Korpi
7912563f7f
wined3d: Add Amd Rx 480 binary driver.
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Signed-off-by: Jarkko Korpi <jarkko_korpi@hotmail.com>=
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-02 20:27:55 +01:00
Józef Kucia
6b94fb1e4a
wined3d: Always check if context window needs to be updated.
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Fixes a regression introduced by commit
8673dca87d
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-19 11:06:00 +01:00
Józef Kucia
f752c09791
wined3d: Remove depth/stencil format flags from typeless formats.
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We have separate formats for depth/stencil typeless formats. This fixes
blits for R32_TYPELESS and R16_TYPELESS formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-16 13:19:51 +01:00
Józef Kucia
e2e0c747a8
wined3d: Filter messages for fullscreen mode changes.
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This fixes a regression introduced by commit
d9f8cba50f
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-14 10:32:44 +01:00
Józef Kucia
5e4e2a1535
wined3d: Recognize SM5 atomic_imin opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:43 +01:00
Józef Kucia
5763e7f98c
wined3d: Recognize SM5 atomic_imax opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:41 +01:00
Józef Kucia
0700c9e599
wined3d: Recognize SM4.1 oMask output register.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:39 +01:00
Józef Kucia
c6b2977e69
wined3d: Recognize SM5 vCoverage input registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:37 +01:00
Józef Kucia
a02fd72965
wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:33 +01:00
Józef Kucia
26aa82416f
wined3d: Add suport for 2D array texture UAVs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:28 +01:00
Józef Kucia
2dcfd128e1
wined3d: Create texture views for unordered access views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:24 +01:00
Józef Kucia
b76f39936f
wined3d: Do not try to create texture views for depth slices.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:22 +01:00
Józef Kucia
dc4042653d
wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:20 +01:00
Józef Kucia
7d2bfe7851
wined3d: Extract create_texture_view() function from shader resource views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:16 +01:00
Józef Kucia
bdccf5e1e0
wined3d: Generate declaration for typed buffer UAVs.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:09 +01:00
Józef Kucia
c5719b4fc4
wined3d: Allow creating raw shader resource views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:07 +01:00
Józef Kucia
9d5eb9a240
wined3d: Allow creating raw unordered access views.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-09 15:54:05 +01:00
Józef Kucia
4972cc89ce
wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:19 +01:00
Józef Kucia
81e50b6d41
wined3d: Use opaque data type for stream output registers.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:17 +01:00
Józef Kucia
8756369803
wined3d: Recognize dynamic linking shader instructions.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:14 +01:00
Józef Kucia
ffcea8af77
wined3d: Implement primitive restart.
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Based on a patch by Andrew Wesie.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
Józef Kucia
4e2ee0e452
wined3d: Do not generate shader epilogue in subroutines.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:53:43 +01:00
Józef Kucia
b9b8e775ea
wined3d: Implement return instruction.
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Based on a patch by Andrew Wesie.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:53:35 +01:00
Józef Kucia
5ee3f54438
wined3d: Use single structure for view description.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
Józef Kucia
663dee140f
wined3d: Recognize SM5 imm_atomic_umin opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
Józef Kucia
0bbbe4c53e
wined3d: Recognize SM5 imm_atomic_umax opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
Józef Kucia
7d95139747
wined3d: Recognize SM5 atomic_umin opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
Józef Kucia
b24900572b
wined3d: Recognize SM5 atomic_umax opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
Józef Kucia
ff8c5c2264
wined3d: Recognize SM5 atomic_cmp_store opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:33 +01:00
Józef Kucia
7c933e61b1
wined3d: Recognize SM5 imm_atomic_cmp_exch opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:42 +01:00
Józef Kucia
1ff716d83f
wined3d: Recognize SM5 imm_atomic_exch opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:40 +01:00
Józef Kucia
f87094fe11
wined3d: Recognize SM5 imm_atomic_and opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:37 +01:00
Józef Kucia
1cc5d9168c
wined3d: Recognize SM5 imm_atomic_or opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:32 +01:00
Józef Kucia
d9b8bd891f
wined3d: Recognize SM5 atomic_and opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:30 +01:00
Józef Kucia
3dbd5d0f97
wined3d: Recognize SM5 atomic_or opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:27 +01:00
Józef Kucia
bde5cc79fb
wined3d: Recognize SM5 imm_atomic_xor opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:25 +01:00
Józef Kucia
51b14bb503
wined3d: Recognize SM5 atomic_xor opcode.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-05 16:11:22 +01:00