wined3d: Avoid unnecessary memory allocations in nested command stream calls.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
10200af741
commit
82965692a0
|
@ -1608,15 +1608,14 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
|
|||
data = cs->data;
|
||||
start = cs->start;
|
||||
cs->start = cs->end;
|
||||
|
||||
opcode = *(const enum wined3d_cs_op *)&data[start];
|
||||
wined3d_cs_op_handlers[opcode](cs, &data[start]);
|
||||
if (!start)
|
||||
{
|
||||
if (cs->data != data)
|
||||
HeapFree(GetProcessHeap(), 0, data);
|
||||
else
|
||||
cs->start = cs->end = 0;
|
||||
}
|
||||
|
||||
if (cs->data == data)
|
||||
cs->start = cs->end = start;
|
||||
else if (!start)
|
||||
HeapFree(GetProcessHeap(), 0, data);
|
||||
}
|
||||
|
||||
static void wined3d_cs_st_push_constants(struct wined3d_cs *cs, enum wined3d_push_constants p,
|
||||
|
|
Loading…
Reference in New Issue