wined3d: Do not try to create texture views for depth slices.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-12-09 11:30:44 +01:00 committed by Alexandre Julliard
parent dc4042653d
commit b76f39936f
1 changed files with 11 additions and 1 deletions

View File

@ -65,6 +65,7 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
const struct wined3d_format *view_format)
{
const struct wined3d_gl_info *gl_info;
unsigned int layer_idx, layer_count;
struct wined3d_context *context;
struct gl_texture *gl_texture;
@ -83,10 +84,19 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
wined3d_texture_prepare_texture(texture, context, FALSE);
gl_texture = wined3d_texture_get_gl_texture(texture, FALSE);
layer_idx = desc->u.texture.layer_idx;
layer_count = desc->u.texture.layer_count;
if (view_target == GL_TEXTURE_3D && (layer_idx || layer_count != 1))
{
FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
layer_idx = 0;
layer_count = 1;
}
gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
GL_EXTCALL(glTextureView(view->name, view->target, gl_texture->name, view_format->glInternal,
desc->u.texture.level_idx, desc->u.texture.level_count,
desc->u.texture.layer_idx, desc->u.texture.layer_count));
layer_idx, layer_count));
checkGLcall("Create texture view");
if (is_stencil_view_format(view_format))