wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -30,6 +30,36 @@ static BOOL is_stencil_view_format(const struct wined3d_format *format)
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|| format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
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}
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static GLenum get_texture_view_target(const struct wined3d_view_desc *desc,
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const struct wined3d_texture *texture)
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{
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static const struct
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{
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GLenum texture_target;
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unsigned int view_flags;
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GLenum view_target;
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}
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view_types[] =
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{
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{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(view_types); ++i)
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{
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if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags)
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return view_types[i].view_target;
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}
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FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
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return texture->target;
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}
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static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
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const struct wined3d_view_desc *desc, struct wined3d_texture *texture,
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const struct wined3d_format *view_format)
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@ -357,22 +387,6 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
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const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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static const struct
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{
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GLenum texture_target;
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unsigned int view_flags;
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GLenum view_target;
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}
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view_types[] =
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{
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{GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
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};
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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const struct wined3d_format *view_format;
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GLenum view_target;
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@ -396,7 +410,6 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
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else
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int i;
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if (!desc->u.texture.level_count
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|| desc->u.texture.level_idx >= texture->level_count
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@ -406,17 +419,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
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|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
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return E_INVALIDARG;
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view_target = texture->target;
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for (i = 0; i < ARRAY_SIZE(view_types); ++i)
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{
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if (view_types[i].texture_target == texture->target && view_types[i].view_flags == desc->flags)
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{
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view_target = view_types[i].view_target;
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break;
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}
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}
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if (i == ARRAY_SIZE(view_types))
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FIXME("Unhandled view flags %#x for texture target %#x.\n", desc->flags, texture->target);
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view_target = get_texture_view_target(desc, texture);
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if (resource->format->id == view_format->id && texture->target == view_target
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&& !desc->u.texture.level_idx && desc->u.texture.level_count == texture->level_count
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