wined3d: Recognize SM5 vCoverage input registers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1931,6 +1931,10 @@ static void shader_dump_register(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "fp");
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break;
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case WINED3DSPR_COVERAGE:
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shader_addline(buffer, "vCoverage");
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break;
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default:
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shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type);
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break;
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@ -306,6 +306,7 @@ enum wined3d_sm4_register_type
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WINED3D_SM5_RT_THREAD_ID = 0x20,
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WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
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WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
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WINED3D_SM5_RT_COVERAGE = 0x23,
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WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
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};
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@ -1020,7 +1021,7 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
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/* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
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/* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
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/* UNKNOWN */ ~0u,
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/* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
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/* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
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};
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@ -394,6 +394,7 @@ enum wined3d_shader_register_type
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WINED3DSPR_STREAM,
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WINED3DSPR_FUNCTIONBODY,
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WINED3DSPR_FUNCTIONPOINTER,
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WINED3DSPR_COVERAGE,
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};
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enum wined3d_data_type
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