wined3d: Add ARB_shading_language_packing extension.
For f32tof16 and f16tof32 instructions. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -150,6 +150,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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{"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
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{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
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{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
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{"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
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{"GL_ARB_shadow", ARB_SHADOW },
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{"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
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{"GL_ARB_sync", ARB_SYNC },
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@ -3656,6 +3657,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
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{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
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{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
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{ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
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{ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
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{ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
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{ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
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@ -6130,6 +6130,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
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shader_addline(buffer, "#extension GL_ARB_shader_image_load_store : enable\n");
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if (gl_info->supported[ARB_SHADER_IMAGE_SIZE])
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shader_addline(buffer, "#extension GL_ARB_shader_image_size : enable\n");
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if (gl_info->supported[ARB_SHADING_LANGUAGE_PACKING])
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shader_addline(buffer, "#extension GL_ARB_shading_language_packing : enable\n");
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if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
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shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
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if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
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@ -8728,7 +8730,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
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if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
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&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
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&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
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&& gl_info->supported[ARB_SHADER_IMAGE_SIZE])
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&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
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&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING])
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shader_model = 5;
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else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
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&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]
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@ -83,6 +83,7 @@ enum wined3d_gl_extension
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ARB_SHADER_IMAGE_SIZE,
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ARB_SHADER_TEXTURE_LOD,
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ARB_SHADING_LANGUAGE_100,
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ARB_SHADING_LANGUAGE_PACKING,
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ARB_SHADOW,
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ARB_STENCIL_TEXTURING,
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ARB_SYNC,
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